.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 15th, 2007, 12:41 AM

Newthought Newthought is offline
Private
 
Join Date: Jan 2007
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Newthought is on a distinguished road
Default Re: Why no Save game Feature

------------------------------------------------------
About the Good/Evil Dominion thing, on a Gameplay scale I was trying to figure out a way to improve Divine castors and Morales of Troops (Because at the start of the game, this is Impossible.) I was also thinking about how people want to mass Dead units or go crazy with Blood.

What I thought that people might like was to make a Dominion that implemented a Realm of Nobility and Clergy to a realm of Black Magic, Ritualistic Sacrifices, and Troops ruled through the shadow.
The Good and Evil thing doesn't cover it as much as

Love------------------------------------------Cruelty

Bonuses to Penalties to
Morale Morale
Divine Casting Divine Casting
Penalties to Bonuses to
Death and Blood Magic Death and Blood Magic

That would be wicked, a Love-Cruelty spectrem.
An even better proposal. But no more on this.
------------------------------------------------------


I thought we were in Agreement about the Save things???

"I think there should be a way for someone to download that option, if they want it, but it's no more valid an option than a mod. Maybe the Devs could charge a few bucks for it, and make a little added money on the side? That way we who don't want it-or atleast don't want it casually-in our games, have a good solid excuse not to obtain it? "

Sure! If you think Saving Games are generally against the game and hamper quaility, then please think of it like that. I'm not arguing on whether or not it's a bad thing, I just want the feature.

So in reality, we could put a feature that is not part of the Game into reality and call it whatever so people know that when there using saves there not playing the true game and have no right to complain about the game if they say ANYTHING about it!

But still, unless anyone says so, I think we have made a Geniunine solid compromise. Easy Part is done. Now the real question is, HOW ARE WE GOING TO DO IT?

Few Ideas on the Table.
1. Send a Petition and a letter to encorporate a feature for Saves that can be downloaded in a seperate pack/sequel.
2. Or make a Mod that allows us to do it.

So yes, what's left is to take action.

That's all!
Reply With Quote
  #2  
Old January 15th, 2007, 02:16 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Why no Save game Feature

I dont think there is an agreement at all. Most people said no then walked away from the discussion.

But you asked for it and people gave it, so whats the problem?

Gandalf Parker
--
To some people, unlimited options seems to them to be zero options.
Without a menu giving them a choice, they are lost.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old January 15th, 2007, 03:07 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Why no Save game Feature

Quote:
Gandalf Parker said:
--
To some people, unlimited options seems to them to be zero options.
Without a menu giving them a choice, they are lost.

Curious thought: menu opens and shows:
-> Option A
-> Option B
-> More options ...
When "More Options" is clicked, another menu pops:
-> Option A1
-> Option B1
-> More options ...
etc...
Continuing this pattern we can have unlimited number of options accessible through menu. I wonder how long someone would keep clicking to learn whether the number of options is limited or not?
Reply With Quote
  #4  
Old January 15th, 2007, 04:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Why no Save game Feature

Id never put unlimited options into a menu
But the method we have now (--preexec and --postexec) allows for fairly unlimited options in areas such as alarms and saves and event handling. Half a dozen versions of any of those are offered. Yet people will still call it no options at all unless those things are on a menu someplace. I wont knock their desire but a menu button but I cant consider it to be much of a need.

Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old January 15th, 2007, 08:01 PM

Newthought Newthought is offline
Private
 
Join Date: Jan 2007
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Newthought is on a distinguished road
Default Re: Why no Save game Feature

Well if "most" people say no the feature, then might as well I walk away.

Truthfully, nobody has given any GOOD reason not to implement this feature if it's given to be optional.

Let's look at it mathmatically, something past all irrationalities and things.

X= Game
A, B, C, D= Features

Now, assuming which here is how the logic goes.

If you have X + B + C + D, the game is perfect and should not be tweaked.

If say, another person has X + C + D, the game is perfect, and B is just another gegaw feature.

If I have X + A + B + C, then I am happy, and I couldn't care less about D.

So why can't I have A? Because you disagree with it. That because of A, the game is ruined for YOU even though YOUR not playing the game for me and even if implmeneted YOU wouldn't even think twice of it.

The mantra of, I think it shouldn't be this, therefore it must not is just a crap attitude.

Of all the arguements thrown out against this feature, none of them have been applicable to ME. All of them have been based on YOUR perceptions rather then mine, and why should YOUR perceptions make mine "Wrong" or "Wussy".

Why is Flexibility wrong?

Why should what I want ruin the game????

W/e, I just spoke to think that a small community would appeal to something like this. But nothing gets done one the internet these days.

I'll just stick to Paradox (for Realism) and for Galatic Civilizations (For Flexibility). That way, if I try something new, I won't have to start the whole Four hours over again.

Regards,
Gl with w/e
Reply With Quote
  #6  
Old January 15th, 2007, 08:44 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Why no Save game Feature

They have given good reasons, just none that you accept.
Which is fine.

But basically one view given would be:
"Should we add a feature that might ruin the replayablity and long term enjoyment, even for those that think they wanted it, thereby hurting the sales of the next version?"

Interesting that you mention GalCiv as an example of a game that has save feature.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old January 16th, 2007, 04:50 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Why no Save game Feature


I say it comes down to that we don't want the developers spending time adding the savegame feature when so many other important bug fixes and other features are in demand.
__________________
There can be only one.
Reply With Quote
  #8  
Old January 16th, 2007, 01:25 PM

Wyehl Wyehl is offline
Private
 
Join Date: Dec 2006
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Wyehl is on a distinguished road
Default Re: Why no Save game Feature

Quote:
Gandalf Parker said:
They have given good reasons, just none that you accept.
Well, some people might think they are good but you can't presume that as fact. I think most of the reasons against it are purely for the sake of argument in the absence of actually having a good reason. In fact, to me, it appears that -some- of the arguments are so thin, that I am not even sure the people saying them actually believe them. Don't get me wrong, some of them are debatable but, imo, some of them are really 'stretching it'.

Quote:
Gandalf Parker said:
But basically one view given would be:
"Should we add a feature that might ruin the replayablity and long term enjoyment, even for those that think they wanted it, thereby hurting the sales of the next version?"

Interesting that you mention GalCiv as an example of a game that has save feature.
They also mentioned Civ4, which is an excellent game by most accounts. If I had to list some of my favorite old games, I think they all had it. Masters Of Magic, Masters Of Orion, X-Com, Alpha Centauri, Civ1, Civ4.

Best thing about those games, for me ? Replayability. Somehow they were all great games (with great replayability) despite the scourge of having a save game feature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.