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  #1  
Old December 20th, 2001, 07:53 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

I dunno. It appears we have taken over this thread quite nicely.
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Old December 20th, 2001, 08:05 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

quote:
I did a quick test of my idea of three seperate Fighter Tech Areas instead of one area with three levels. Works fine for the components. The only change required there is the Tech Area Requirement as I expected. Now all I have to do is repeat 500 times for all the other components.
I really suggest you write a small program to do that work for you, or, wait a few days for me to write the program for you
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Old December 20th, 2001, 09:05 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

quote:
Originally posted by suicide_junkie:
I really suggest you write a small program to do that work for you, or, wait a few days for me to write the program for you

That would be awesome if you could put something together that would rewrite the TechArea.txt and Components.txt files. Ooo, could it do the AI research files too? That would be super swell.

I am trying to learn some programming, but really just got started and wouldn't have a clue how to do something like this. Well maybe a clue, but that's about it.

A program would be great too cause we could update it easily for Gold then instead of having to do it all over again.

I don't know how Mark feels, but I don't see a big rush. I guess we could release this without waiting for the Required Trait field in the Racial Traits text file, but I don't think it will take off until then. Too many ways for players to abuse it.

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Old December 20th, 2001, 09:29 PM

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Default Re: SE IV Gold: Starting tech levels? Yes or No?

"I guess we could release this without waiting for the Required Trait field in the Racial Traits text file, but I don't think it will take off until then."

MM's fixing that? How about the other restrictons?

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Old December 20th, 2001, 09:37 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

I don't know if he is going to fix it or not. I requested it. But I request a lot of things. Some he does, some he doesn't.

I did get confirmation though that the limit on Racial Techs is like components. 64000-something. Shouldn't be a problem for this idea.

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Old December 21st, 2001, 03:28 AM

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Default Re: SE IV Gold: Starting tech levels? Yes or No?

Great!
Don't listen to a thing I post for 8 hours or so -I have been drinking with Andy( This post took 25 mins to type)
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Old December 21st, 2001, 09:08 PM

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Default Re: SE IV Gold: Starting tech levels? Yes or No?

OK I'm feeling a bit better now.

Just to twist the intention of this thread even further:

Does anyone know a way to imbue a race with a "special" like movement bonus, immunity to plague etc once the game is in progress?
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