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January 15th, 2007, 07:03 PM
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National Security Advisor
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Re: Some random SE:V questions
5. No. They're intended to replace treaties, and the alliance is suppose to act as a single "empire" for diplomatic purposes as far as I can tell.
6. Yes and yes. See the Balance Mod for an example of how to do this. The display is a bit buggy though (the plants clip in and out of each other)
7. There's a text file that determines it. In stock, pretty much like it did in SEIV.
8. No. Go figure.
9. No idea.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 15th, 2007, 07:21 PM
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Brigadier General
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Re: Some random SE:V questions
Thanks, PD. 
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January 15th, 2007, 08:34 PM
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Shrapnel Fanatic
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Re: Some random SE:V questions
The default fleet experience effects are much smaller in SE5.
No more +50% legendary.
It maxxes out at +10% in stock SE5
But you can, in theory, throw any ability you like in there, not just to-hit modifiers.
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January 16th, 2007, 03:02 AM
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Brigadier General
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Re: Some random SE:V questions
Hmmm. Checked out that text file; experience only improves ability to hit.
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Slick.
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January 16th, 2007, 04:28 AM
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Brigadier General
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Re: Some random SE:V questions
You should take a look at the SFTC (or SFTC-Lite they are the same file) if you are looking for a few ideas.
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January 20th, 2007, 11:00 PM
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Brigadier General
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Re: Some random SE:V questions
10) This is just silly, but how do you get a ship with a Beta Displacement Pulser (storm killer) to move into a sector with a damaging storm? I turned off all the "don't move into xxx" options I could find but it seems my ship won't go into that storm no matter what I do.
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January 21st, 2007, 09:13 AM
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Shrapnel Fanatic
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Re: Some random SE:V questions
What about attack move?
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January 21st, 2007, 01:27 PM
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Brigadier General
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Re: Some random SE:V questions
Quote:
Suicide Junkie said:
What about attack move?
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Nope, tried that too.
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February 10th, 2007, 08:25 PM
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Brigadier General
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Re: Some random SE:V questions
11) Are there any effects of using a captured ship with respect to the crew being of a different race?
12) Is it possible to change the crew to a different race, assuming I have different races in my empire?
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February 10th, 2007, 08:35 PM
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National Security Advisor
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Re: Some random SE:V questions
#2: retrofit above a planet of that race. That -should- do it..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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