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January 15th, 2007, 08:01 PM
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Re: Why no Save game Feature
Well if "most" people say no the feature, then might as well I walk away.
Truthfully, nobody has given any GOOD reason not to implement this feature if it's given to be optional.
Let's look at it mathmatically, something past all irrationalities and things.
X= Game
A, B, C, D= Features
Now, assuming which here is how the logic goes.
If you have X + B + C + D, the game is perfect and should not be tweaked.
If say, another person has X + C + D, the game is perfect, and B is just another gegaw feature.
If I have X + A + B + C, then I am happy, and I couldn't care less about D.
So why can't I have A? Because you disagree with it. That because of A, the game is ruined for YOU even though YOUR not playing the game for me and even if implmeneted YOU wouldn't even think twice of it.
The mantra of, I think it shouldn't be this, therefore it must not is just a crap attitude.
Of all the arguements thrown out against this feature, none of them have been applicable to ME. All of them have been based on YOUR perceptions rather then mine, and why should YOUR perceptions make mine "Wrong" or "Wussy".
Why is Flexibility wrong?
Why should what I want ruin the game????
W/e, I just spoke to think that a small community would appeal to something like this. But nothing gets done one the internet these days.
I'll just stick to Paradox (for Realism) and for Galatic Civilizations (For Flexibility). That way, if I try something new, I won't have to start the whole Four hours over again.
Regards,
Gl with w/e
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January 15th, 2007, 08:44 PM
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Shrapnel Fanatic
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Re: Why no Save game Feature
They have given good reasons, just none that you accept.
Which is fine.
But basically one view given would be:
"Should we add a feature that might ruin the replayablity and long term enjoyment, even for those that think they wanted it, thereby hurting the sales of the next version?"
Interesting that you mention GalCiv as an example of a game that has save feature. 
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 16th, 2007, 04:50 AM
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Re: Why no Save game Feature
I say it comes down to that we don't want the developers spending time adding the savegame feature when so many other important bug fixes and other features are in demand.
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January 16th, 2007, 01:25 PM
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Re: Why no Save game Feature
Quote:
Gandalf Parker said:
They have given good reasons, just none that you accept.
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Well, some people might think they are good but you can't presume that as fact. I think most of the reasons against it are purely for the sake of argument in the absence of actually having a good reason. In fact, to me, it appears that -some- of the arguments are so thin, that I am not even sure the people saying them actually believe them. Don't get me wrong, some of them are debatable but, imo, some of them are really 'stretching it'.
Quote:
Gandalf Parker said:
But basically one view given would be:
"Should we add a feature that might ruin the replayablity and long term enjoyment, even for those that think they wanted it, thereby hurting the sales of the next version?"
Interesting that you mention GalCiv as an example of a game that has save feature.
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They also mentioned Civ4, which is an excellent game by most accounts. If I had to list some of my favorite old games, I think they all had it. Masters Of Magic, Masters Of Orion, X-Com, Alpha Centauri, Civ1, Civ4.
Best thing about those games, for me ? Replayability. Somehow they were all great games (with great replayability) despite the scourge of having a save game feature.
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January 16th, 2007, 02:02 PM
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Shrapnel Fanatic
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Re: Why no Save game Feature
Quote:
Wyehl said:
Well, some people might think they are good but you can't presume that as fact. I think most of the reasons against it are purely for the sake of argument in the absence of actually having a good reason. In fact, to me, it appears that -some- of the arguments are so thin, that I am not even sure the people saying them actually believe them. Don't get me wrong, some of them are debatable but, imo, some of them are really 'stretching it'.
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Thank you very much for using phrases such as "some people" "cant presume that as fact" "I think" "to me it appears" and "imo". More of that would be a good thing for all threads here and keep them off of the moderators watch-lists.
Quote:
They also mentioned Civ4, which is an excellent game by most accounts. If I had to list some of my favorite old games, I think they all had it. Masters Of Magic, Masters Of Orion, X-Com, Alpha Centauri, Civ1, Civ4.
Best thing about those games, for me ? Replayability. Somehow they were all great games (with great replayability) despite the scourge of having a save game feature.
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Of those, I dont remember if all of them had cheat-saves or not. I remember it with Master of Magic. You could save just before a fight or checking treasures, then restore if you didnt like the result. On the other hand, some games roll the randoms far in advance so that by the time you find something, its result is already decided so that saving didnt do you any good OR restoring from a save specifically made the result worse. Its a common topic in programmer forums on how to make saves available without ruining the game (in the developers view of the game of course).
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 16th, 2007, 04:43 PM
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Re: Why no Save game Feature
I think there's some truth to the statement that what we're expressing here are both opinions and facts. I don't think that makes too much of a difference, even as far as to who's "right" and who's "wrong". It's a question of priorities. Do we ask the Devs to do something that we can do ourselves, and may or may not want, or do we make the decision ourselves.
It's kind of the same question you get with censorship: Do you require a company to make your decisions for you, as to what's appropriate or not for you, or do you choose to turn the channel when you find something offensive and allow others their freedom?
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January 16th, 2007, 05:07 PM
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Shrapnel Fanatic
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Re: Why no Save game Feature
Theres nothing against asking the devs for anything. But Id rather we didnt push them into having to defend a decision not to. As we can obviously see from threads like this, that can go down a road which can cut off all communications.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 16th, 2007, 05:18 PM
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Re: Why no Save game Feature
No I have nothing against asking the Devs for something someone wants in the game. I'm just suggesting that it not be demanded as a point-of-sale, when there are other options to persue.
It's all in how you say a thing, not in what you say.
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January 16th, 2007, 11:16 PM
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First Lieutenant
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Re: Why no Save game Feature
Quote:
Wyehl said:
They also mentioned Civ4, which is an excellent game by most accounts.
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Civ4 took rather interesting approach to save games. Reloading the game was so insanely slow that nobody would want to reload unless one absolutely must had to turn the computer off  I don't know whether it was an intentional decision or just a result of overall poor coding that plagued otherwise very good game 
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January 16th, 2007, 11:19 PM
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Re: Why no Save game Feature
I wish I had the time to use all the modding features available within CIV_4.
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