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  #1  
Old January 16th, 2007, 02:16 PM
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Default Re: E9 bless buggy with Abysia ?

Also, the bless has less effect if your unit isn't wearing a helmet. This is a real handicap to earth-bless Living Pillars.
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  #2  
Old January 16th, 2007, 03:14 PM

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Default Re: E9 bless buggy with Abysia ?

Huh - I had no idea the earth bless was so finicky!
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Old January 16th, 2007, 08:50 PM
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Default Re: E9 bless buggy with Abysia ?

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Ironhawk said:
Huh - I had no idea the earth bless was so finicky!
I agree... the earth bless should not be so picky
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Old January 17th, 2007, 05:49 AM
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Default Re: E9 bless buggy with Abysia ?

Once you understand that it's just +4 to "armor" value (and not directly to the protection), the rest just come from the normal rules of the game.

Sure, it could have been +4 to natural armor instead, but then it would hae worken with more units, but often with less effect (because natural armor has less effect when an armor is worn)
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Old January 17th, 2007, 01:12 PM
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Default Re: E9 bless buggy with Abysia ?

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Jack_Trowell said:
Sure, it could have been +4 to natural armor instead, but then it would hae worken with more units, but often with less effect (because natural armor has less effect when an armor is worn)
Easy solution would be to have it provide +8 to natural armor instead.
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Old January 17th, 2007, 01:35 PM

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Default Re: E9 bless buggy with Abysia ?

Which would have been an actual +8 to units with only natural armor, right?

Seems to me it should have been possible, and preferable, to retain the Dom2 version of +4 to final protection, if necessary by introducing a new type of "holy" protection that stacks on top of armor (and helm).
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Old January 17th, 2007, 01:44 PM

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Default Re: E9 bless buggy with Abysia ?

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Old January 17th, 2007, 02:27 PM

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Default Re: E9 bless buggy with Abysia ?

Actually this thread starting with Abyssia complaining about the E9 bless.

I don't think it's a matter of it not being equally good for all sacreds/nations. Even in Dom2 where it was a straight +4 to protection, it was really only useful for units who already had good protection to start with. Going from 0 to 4 is not nearly as useful as 16 to 20. Just like the defensive Water bonus is far more useful for high defense units.

Other blesses may be more or less useful for some units, but Earth is the only level 9 bless I can think of that actually gives no effect to some units. That's what I don't like about it.
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