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January 16th, 2007, 05:02 PM
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Re: It\'d make a reasonable game configuration opti
I prefer Luck 0 as having a year off of both, because otherwise, why would I ever choose Luck 0? Luck 0 should be a strategic option, but if it's just the same as Misfortune 1 or Luck 1 as far as solving the problem at hand, then why choose it?
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January 16th, 2007, 05:17 PM
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Re: It\'d make a reasonable game configuration opti
I wouldnt say that none overlap. The conversations about order often overlap with growth for maximum preferred effect. And growth with temperature.
On the luck 0:
it seems that taking no +/- should be the natural real world default of some good and some bad. That feels right but the problem with that thinking is that then +3 would be "no bad for x turns" and -3 becomes "no good for x turns". Id have to think about that.
It could be that luck 0 is no events at all good or bad for x turns. That also would seem that +3 means no bad for x turns, and -3 becomes no good for x turns.
Maybe it could be that all settings get no events at all, good or bad, for x turns. But then the X would have to be small enough to not have to monstrous an effect on small-map blitzes. I dont like game suggestions that seem to think that all games are small-map blitzes but I also dont want to ignore that many MANY games are that type.
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January 16th, 2007, 05:38 PM
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Re: It\'d make a reasonable game configuration opti
"It could be that luck 0 is no events at all good or bad for x turns. That also would seem that +3 means no bad for x turns, and -3 becomes no good for x turns."
I think that's exactly what I'm saying, Gandalf, although not in the exact words by any means. As per Luck 0 being the default of that-no good and no bad events for x amount of turns, I'm perfectly fine with that, and I think I suggested something of the sort up there too
Thanks a lot.
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January 16th, 2007, 05:55 PM
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Shrapnel Fanatic
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Re: It\'d make a reasonable game configuration opti
Sorry, I was just trying to gather my stand on it from what all I had read.
But also, I think that might be what we already have. Though it might be as short as a 3 turn safety. I havent tested it lately.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 16th, 2007, 06:15 PM
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Re: It\'d make a reasonable game configuration opti
Nothing to be sorry about, I just wasn't sure if you were confused or not about what I was saying.
It's definitely not 3 turns, I've had bad things happen on turn 2.
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January 20th, 2007, 11:41 AM
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Re: It\'d make a reasonable game configuration opti
Quote:
Gandalf Parker said:
Sorry, I was just trying to gather my stand on it from what all I had read.
But also, I think that might be what we already have. Though it might be as short as a 3 turn safety. I havent tested it lately.
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Can you confirm ? I'm positive about the lack of "safety period" in 3.00-3.02 (I've seen Plagues on turn 2 on several occasions), but not after.
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