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January 17th, 2007, 03:24 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Depends, depends...
You find that this is a good tactic using all nations and versus all nations?
There is also the possibility that you are just a very effective player using that strategy. In that case, certain nations (Ulm, Pythium, Marignon, maybe Jotunheim, Man) might be particularly good for you in certain ages. Matching your best mode of play with the best nation for doing that is the #1 suggestion for doing well in this game.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2007, 03:53 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Depends, depends...
I dunno. All I've been playing lately is Starcraft ... What is this "Pretender" you speak of? =O
On topic, most tactics that work on AI, you will find does not work against humans very well. Namely in that AI has almost no idea how to battle script.
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January 17th, 2007, 04:00 PM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
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Re: Depends, depends...
For SP I have to agree with the OP. With practically any nation I can grab enough territory using a pretty much national army approach that by the time magic becomes relevent I've effectively won or at least played to the point of boredom, barring LA Ermor opposition or such. At least against the mostly normal troop armies the AI fields, 10+ archers or heavy infantry is far more useful than any mage who can't do a battlefield enchanment or large AOE spell, and cost about the same. To that you have to add lab and research costs. Likewise for the effort of making a strong SC I can just take scales to get bigger armies - even the best early SC is about as useful as one decent army, and often less. Against humans I can see how it's different, since humans have a better grasp of making units quasi-invulnerable to normal units and mages can be handy then.
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January 17th, 2007, 04:17 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Depends, depends...
Is Wrathful Skies as effective as it was in Dom2?
I don't usually play Air nations, but the only time I tried it in Dom3, it only damaged a handful of units a round and they quickly reached and slaughtered my mage.
I'll have to play with it again.
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January 17th, 2007, 04:22 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Depends, depends...
Kiss Blade, a Pretender is kind of like the Queen of Blades in StarCraft 2, or the Xel'Naga, except you actually get to see what your Pretender looks like, unless you're playing a Judeo-Christian-Islamic Nation 
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You've sailed off the edge of the map--here there be badgers!
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January 17th, 2007, 05:14 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Depends, depends...
Quote:
thejeff said:
Is Wrathful Skies as effective as it was in Dom2?
I don't usually play Air nations, but the only time I tried it in Dom3, it only damaged a handful of units a round and they quickly reached and slaughtered my mage.
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Oh, was it nerfed? Are you sure you cast Storm? Of course its always best to put your Wrather in a back corner so it takes a long time for the enemy to reach him, as well.
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January 17th, 2007, 06:15 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Depends, depends...
I have found a scales oracle to be pretty optimal for SP too, because using an early expansion pretender usually results in lots of provinces early, but low troopcount so all the AI´s gang up on you.
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January 17th, 2007, 06:25 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Depends, depends...
He was well in the back. I think I had storm, but I'm not 100% sure.
I'll play with it again. Should be able to pull it off in my Chelms game...
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January 18th, 2007, 02:46 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
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Thanks for the help!
Thank you all for the responses... I've learned a lot!
Firstly, from what you're saying, the small game/AI is a big part of it. It sounds like early magic is much more effective against intelligent humans than against giant AI hordes. It's hard to outwit someone who has no wit to begin with
Secondly, my playing style favors mass armies... although I think this is a response to the mass armies the AI likes to hit me with. When you suddenly see 600 troops show up on your doorstep, a pretender or a group of mages will probably get eaten up and spat out... at least, again, in the early game. Meanwhile, my War Minotaurs will happily stomp them flat.
Maybe it's time I tried multiplayer games... where's a good link to get started with that?
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