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January 17th, 2007, 04:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: [request for help] unique provinces ideas
I think I could take some time just going thru the magic sites and creating logical provinces for many of them. Why dont the sites that allow me to summon or recruit xxxxxxx cause me to have to battle xxxxxxxx. Ghouls, mummies, trolls, enchantress, magi, villains, etc etc.
And sites that dont do much but have cool names. Haunted Village, Ancient Temple, Graveyard of the Damned.
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January 17th, 2007, 04:59 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: [request for help] unique provinces ideas
It's fun just looking at the magic site list for inspiration. Mine's for Dom2 though, is there one for Dom3? There are some new sites I think.
What kind of province would have a Temple of Darkness? A terrible swamp, naturally, full of corpses and reeking of decay. Who would rule such place? Four Dracoliches, of course, commanding and army of people they've killed.
More provinces coming up tomorrow. 
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 17th, 2007, 06:13 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: [request for help] unique provinces ideas
Thanks Teraswaerto, your provinces are great
You have a list of magic sites at http://www.dom3minions.com/docs/ , but there is no description of their efects, only their names.
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January 17th, 2007, 07:16 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: [request for help] unique provinces ideas
Land Name: Mountains of Magic
Terrain: Mountain
Commanders: Fire Elemental, Water Elemental, Air Elemental, Earth Elemental (all huge), Tarrasque, Abomination, Wraith Lord [Boots of Quickness], Succubus [Jade Armor, Lucky Charm, Anti-Magic Charm]
Poptype: Hoburg
Magic Sites [known]: Ten Thousand Things (important), Gem Deposits (less important)
And with these words I go to sleep. Good night.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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January 18th, 2007, 01:50 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: [request for help] unique provinces ideas
Just a quick message to make a status update :
tonight I plan to finish changing the way the get_special_province() function works so I can use "lake" (sea with only land neighbours), "island" (land with only sea neighbours) and "hidden" provinces (no neighbours at all), and add the last suggested provinces (thanks to Teraswaerto and Agrajag).
With luck, I should have tonight, or by tomorrow evening, an updated version using the special provinces for the "greater manysites" option at http://dominions.realites.org
When it's done, I will of course post an announce here, and provinces suggestion don't have to stop, I could still use a few hundred more 
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January 18th, 2007, 08:28 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: [request for help] unique provinces ideas
New version at http://dominions.realites.org
- "greater manysites" now use list of pre-set provinces.
- map file upload instead of text area : the application now doesn't hang anymore with large map files
You can list all available special provinces at
http://dominions.realites.org/?actio...cial_provinces
This will list them all, and give the same map code that will be used by the script when editing map files. (yes, you can also copy/past the code in a map file manually if you want to test a province, and of course there might still be some errors, don't hesitate to post when you find one)
And of course the online tool will use those provinces (with full credit for the authors in the resulting map code) when you check the "greater manysites" option.
The list is *far* for complete, so I still take suggestions for new provinces, as well as suggestion or request for new features.
Currently on my immediate TODO list :
- a pre-set province with a name should be unique in the final map
- add more pre set provinces so that each terrain type as at least some
- maybe making two versions of the random province function, one for land provinces and one for sea provinces (need list of IDs of units with ampibious or aquatic, even a partial list would be better than nothing). At worst I might just ignore random sea provinces and use instead preset ones (since very few units are aquatic in proportion to the huge number that exist, random units on land provinces usually don't drown, the reverse being false)
Your suggestions ?
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