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January 18th, 2007, 12:22 PM
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BANNED USER
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Join Date: Jan 2007
Posts: 23
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Re: Question about Mages and Gems
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Grrr, I wish there was an option to disable specific spells, preventing the mages from casting them at all, regardless of any scripting, or any wacky tactical notions the AI might get.
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I request this feature too! 
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January 18th, 2007, 12:35 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Question about Mages and Gems
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Borya said:
Quote:
Grrr, I wish there was an option to disable specific spells, preventing the mages from casting them at all, regardless of any scripting, or any wacky tactical notions the AI might get.
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I request this feature too!
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Yea I 3rd this, the AI drives you mad with some of its choices sometimes.
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January 18th, 2007, 02:12 PM
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Private
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Join Date: Dec 2006
Location: Seattle, US
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Re: Question about Mages and Gems
You think we've got it bad, imagine how the AI feels! 
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January 18th, 2007, 04:09 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Question about Mages and Gems
Every now and then, though, it's nice to have an AI that will sometimes make its own decisions - casting Wind Guide isn't very useful when you're the object of an assassination attempt.
I do agree, though, that it can often be pretty silly.
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January 18th, 2007, 07:50 PM
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Private
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Join Date: Dec 2006
Location: Seattle, US
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Re: Question about Mages and Gems
Typically, when I get in a fight with an independent army, the first action I take is to pause the game and check out the enemy commanders. Often their mages and priests will be fully loaded with gems, but even though I'm about to crush them into oblivion, they won't cast any spells beyond maybe, hurl pebbles or bless... It would be great if you could plunder a dead enemies magical gems...but my real question is this: what kind of spells can the independents cast?
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