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January 20th, 2007, 03:19 PM
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Re: It\'d make a reasonable game configuration opti
Ok, 1: you have an unlimited size treasury, but in no way that I'm aware of can you protect any amount of gold from being itself wiped out by a bad event or being collected by troops or etc. You can't save say 200 gold for a rainy day, because all the gold in your treasury is open game.
2: I was alchemizing fire-gems for income, which is how I afforded all those mages.
3: I didn't really have a "strategy" in this instance, since I was just testing out Abyssia's ability to research in the early part of a game. In a real game I'd definitely have to build an additional lab or two.
Besides which, I've been trying to develope as far as they can be developed, strategies which don't rely on a gold-income. It makes the game a bit more challenging and more of an intellectual exercise.
That's not really here nor there, however, I'm just recording bad luck events on this thread-and I'd agree that by year 2 it's reasonable to expect to be able to recover from a bad event.
Should such a bad event be occurring by year 2 with Luck 1 and rare events? To decide that is the purpose of this thread.
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January 20th, 2007, 06:46 PM
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Shrapnel Fanatic
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Re: It\'d make a reasonable game configuration opti
Well some bad events are likely to happen, so its more of a question of HOW bad an event isnt it?
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 20th, 2007, 10:51 PM
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Re: It\'d make a reasonable game configuration opti
Well, that depends (as so much does) more on the level of experience of the player, and the circumstances of a given game, than it does the particular event in question.
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January 21st, 2007, 05:57 AM
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Lieutenant Colonel
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Re: It\'d make a reasonable game configuration opti
Quote:
HoneyBadger said:
Ok, 1: you have an unlimited size treasury, but in no way that I'm aware of can you protect any amount of gold from being itself wiped out by a bad event or being collected by troops or etc. You can't save say 200 gold for a rainy day, because all the gold in your treasury is open game.
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Well, otherwise what would be stopping you from putting all of your gold in the "bank" every turn and becoming immune to gold-reducing events?
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January 21st, 2007, 12:37 PM
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Second Lieutenant
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Re: It\'d make a reasonable game configuration opti
A penatly for "early withdrawal" perhaps? 
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January 21st, 2007, 12:51 PM
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Shrapnel Fanatic
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Re: It\'d make a reasonable game configuration opti
You mean like putting 500 gold into recruiting knights, then taking them back 4 turns later because you need the gold for something else? Doesnt that escape harsh events? I do that alot. Not for that reason, but just because I have a crappy memory on where the knights were available. My "bank" is any province with knights, elephants, cavemen, shamblers, trolls.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 21st, 2007, 01:28 PM
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Re: It\'d make a reasonable game configuration opti
So, there's no real way besides Gandalf's somewhat unsatisfying solution to "have the willpower to save gold for a rainy day".
I still think the game would be well served with a more advanced economic structure, but clearly it's a good idea in any game to purchase several labs and temples as a top priority regardless of your Luck scale, as the game currently stands.
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January 21st, 2007, 03:27 PM
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Shrapnel Fanatic
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Re: It\'d make a reasonable game configuration opti
Why is that unsatisfying?
The only alternatives I can think of would be a bank that holds it, or maybe the ability to create/uncreate items such as fire gems. Anything I can think of doesnt strike me as being preferable to creating expensive long-term units where you would at least get something back for leaving your investment there over time (I dont see dom banks paying interest).
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 21st, 2007, 04:04 PM
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Second Lieutenant
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Re: It\'d make a reasonable game configuration opti
While the talk about banking is rather amusing, I think it's also somewhat beside the point.
Personally, I think GP's idea of a more quantified scale of events has a great deal of merit. And yes, I do think there should be a 'no random events whatsoever' point on that scale. Clearly, that would make the Luck scale be worthless in-game. A further option would be to have a 'luck quality' scale in addition to a 'luck quantity' scale. In this case, the luck scale cost would be a function of the 'quality' and not the 'quantity'. (After all, currently we can change the quantity of events and that does not change the overall value of the Luck scale.)
Personally, I find myself taking Order3 Luck3 a lot in games. Yes, it's a lot of points, but I despise negative events, and this is the setting that absolutely minimizes the chance of a bad event. Giving me an option to remove random events (and the accompanying scale) from the game would actually increase my options for playing, which can only be a good thing.
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