|
|
|
 |

January 21st, 2007, 12:59 AM
|
 |
Sergeant
|
|
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LA Ulm, specifically against LA Ermor
Yes, the horror helm increases a unit's natural fear.
If you want to get rid of afflictions, you can also summon up a Fairy Queen, who can heal, or forge the unique magic artifact, the Chalice. It automatically has a chance to heal units in whatever province it is in.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
|

January 21st, 2007, 01:18 AM
|
Sergeant
|
|
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: LA Ulm, specifically against LA Ermor
Fairy Queen. I hadn't thought of that. That's exactly what I'll do. Thanks!
|

January 21st, 2007, 03:12 AM
|
Sergeant
|
|
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: LA Ulm, specifically against LA Ermor
I have a ton of commanders now with Ethereal Crossbows and Just Man's Cross', but even though I have them as far up to the front as possible and they are set to "fire rear" they never actually fire. What's going on? Seriously, spending hours just to take one castle isn't fun, it's frustrating.
|

January 21st, 2007, 06:56 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: LA Ulm, specifically against LA Ermor
If Ermor only has one province left, just try to kill its dominion : make temple in all surrounding provinces, move your god and prophet on Ermor, and put all the priest ou can mass on Ermor set to preach.
It might take some time if their dominion start high, but with both your god and prophet to couter their, and all your temples in surrounding provinces, you will have them whatever force they can have in the fortress.
|

January 21st, 2007, 10:46 AM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: LA Ulm, specifically against LA Ermor
Jack has the right idea here, dominion kill him. If that isnt working send a COMPLETELY unroutable army consisting of undead, unroutable magic beings and unroutable commanders.
|

January 21st, 2007, 04:09 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: LA Ulm, specifically against LA Ermor
Also, be wary that if he has lots of Dusk Elders, he can probably quite easily clog the entrance to his castle with Undead (skelespam etc.) and anyone that he feels like can cast combat spells on them.
The computer AI is extremely fond of skelespam, and generally when I lose castle sieges against the computer AI it's because of this exact issue.
|

January 21st, 2007, 06:06 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: LA Ulm, specifically against LA Ermor
I'd suggest you setup a test-game and see how Bone Grinding works against skellispam, if you can get it.
I vaguely recall Bone Grinding being an ultimate-crusher-destroyer-annihilator-of-multidimensional-proportions of undead in dom2.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|