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January 21st, 2007, 01:31 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
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Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod (and readme file) 1.00
Morkilus:
as long as it is not too fast (>1day/turn) i'm interested..
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January 22nd, 2007, 05:13 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Conceptual Balance Mod (and readme file) 1.00
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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January 24th, 2007, 02:51 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod (and readme file) 1.00
Quote:
Manuk said:
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
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Are you sure that's 1.00? That sounds like one of the beta bugs.
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January 29th, 2007, 05:40 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Re: Conceptual Balance Mod (and readme file) 1.00
Vanheim doesen't seem nerfed enough ...
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January 30th, 2007, 03:27 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod (and readme file) 1.00
That could well be, but I think more discussion/testing/consensus is required before I would up the nerf any more.
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January 30th, 2007, 07:39 AM
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Sergeant
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Re: Conceptual Balance Mod (and readme file) 1.00
In the main forum there has been a very long discussion about it ....
I'd like to re-allow Vennhein in my games, now it is simply not possible.
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January 30th, 2007, 01:45 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod (and readme file) 1.00
In the main forum there has been a lot of discussion about them being overpowered base game, much of which I completely agree with. I have not, however, seen a lot of discussion of their power in CB, following some direct as well as indirect nerfs.
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March 21st, 2007, 12:32 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod (and readme file) 1.00
Just a random point - the blowpipe doesn't get the precision bonus because in the .dm it has #prec 2 instead of #att 2.
I just downloaded the individaul bits version of CB and I'm going to try it out a bit. I think the scales and maybe the spells will be my first port of call.
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March 21st, 2007, 01:38 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod (and readme file) 1.00
Oh and one other thing - does someone have a list of all the new idnumbers used for sites, weapons, armor, monsters, nametypes etc? I could look it all up and write a list myself, but that would be somewhat pointless if one of you has this lying around.
It would help a lot with making CBM compatible mods.
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