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Old January 23rd, 2007, 08:31 PM
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Default Re: Generic Vehicle Slot Layouts

Why would a mod or TC have to adjust itself for an image pac? As I see it the slots should be built with enough flexibility that players don't need to adjust the ships to play with their favorite mod. Why should a modder be forced into changing a ship set made by another person just because the standard (which you are attempting to set now) was made without consideration of larger ships? As a modder I am not about to screw with another persons labor of love. Frankly I am offended that you think I should have to.

Now as I said before the number of slots should be fine for one of my Juggernauts. I am willing to bet my ship size to component size is one of the largest that will be seen in some time.
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Old January 23rd, 2007, 09:37 PM
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Default Re: Generic Vehicle Slot Layouts

The reason why mods must override the slot layouts is to put a damper on cheatsets and ensure the game is fair.

What would be useful is a set of layouts for each size;
tall, wide, and round. You could then have racial traits decide what kind of layout your ships use.
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Old January 23rd, 2007, 09:45 PM
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Default Re: Generic Vehicle Slot Layouts

Looks fine to me. I'll probably use it for the generic slot layout in the Balance Mod. I'll think about giving you some credit, but then again it does sort of look like some images I cooked up before release.
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Old January 24th, 2007, 06:24 AM
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Default Re: Generic Vehicle Slot Layouts

PES:
Huh? This has nothing to do with shipsets or image packs, and everything to do with the generic slot override file (Override_InvConfiguration_Slots.txt) that modders can use to have shipset-independent slot layouts. No shipsets get altered anywhere by this. I'm not attempting to set a standard for shipsets; I am only trying to create a better Override_InvConfiguration_Slots.txt file.

SJ:
What would be useful is a set of layouts for each size;
tall, wide, and round. You could then have racial traits decide what kind of layout your ships use.


Hmm... not a bad idea, but maybe that is something more suited to a mod that actually uses them.

Kwok:
Well, you never posted that for public consumption. Just getting the ball rolling.
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Old January 24th, 2007, 10:07 AM
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Default Re: Generic Vehicle Slot Layouts

Really. It won't affect any shipsets? Ok we will see but I think you are being short sited and only considering this from one point of view. Fyron's.
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Old January 24th, 2007, 04:29 PM
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Default Re: Generic Vehicle Slot Layouts

I am completely confused as to what you are talking about... Are you questioning the validity of the slot override file in principle? Are you questioning the goal of replacing the Abbidon slot layouts used currently with something more generic? Are you questioning my suggestion to add a new size to the _override file_ if your mod is using the override file and you have a super-huge hull size that needs more slots?
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