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January 24th, 2007, 02:51 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod (and readme file) 1.00
Quote:
Manuk said:
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
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Are you sure that's 1.00? That sounds like one of the beta bugs.
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January 29th, 2007, 05:40 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Re: Conceptual Balance Mod (and readme file) 1.00
Vanheim doesen't seem nerfed enough ...
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January 30th, 2007, 03:27 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod (and readme file) 1.00
That could well be, but I think more discussion/testing/consensus is required before I would up the nerf any more.
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January 30th, 2007, 07:39 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Re: Conceptual Balance Mod (and readme file) 1.00
In the main forum there has been a very long discussion about it ....
I'd like to re-allow Vennhein in my games, now it is simply not possible.
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January 30th, 2007, 01:45 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod (and readme file) 1.00
In the main forum there has been a lot of discussion about them being overpowered base game, much of which I completely agree with. I have not, however, seen a lot of discussion of their power in CB, following some direct as well as indirect nerfs.
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February 1st, 2007, 12:50 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Good to go on a Mac!
Good news!
The latest patch indeed fixes the bug that crashed the game if your mod was enabled. Yay.
Pasha
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February 1st, 2007, 02:10 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
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Re: Good to go on a Mac!
So we are clear to #clear? 
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