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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 25th, 2007, 04:58 AM

XiahouDun XiahouDun is offline
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Default Re: Themiskyra for Dominions 3

Crashes when I hit recruit new units.
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  #2  
Old January 25th, 2007, 05:07 AM

FrankTrollman FrankTrollman is offline
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Default Re: Themiskyra for Dominions 3

Deleted.
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  #3  
Old January 25th, 2007, 05:17 AM

XiahouDun XiahouDun is offline
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Default Re: Themiskyra for Dominions 3

I got it to work, it was having a conflict with another mod. Not sure which one, had about 6 others on.
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  #4  
Old January 25th, 2007, 05:36 AM

XiahouDun XiahouDun is offline
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Default Re: Themiskyra for Dominions 3

My conflict was with Zepath's "Kharam Dzu" mod.
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  #5  
Old January 25th, 2007, 05:40 AM

FrankTrollman FrankTrollman is offline
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Default Re: Themiskyra for Dominions 3

Deleted.
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  #6  
Old January 25th, 2007, 01:01 PM

Aeshi Aeshi is offline
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Default Re: Themiskyra for Dominions 3

If it matters I use a mac
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  #7  
Old January 25th, 2007, 02:23 PM

FrankTrollman FrankTrollman is offline
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Default Re: Themiskyra for Dominions 3

Deleted.
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  #8  
Old April 30th, 2007, 10:23 PM

Sombre Sombre is offline
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Default Re: Themiskyra for Dominions 3

Since Frank Trollman has left with his toys, how would people feel if I knocked up a quick update of this? Some of the graphics could really use an update and I'm sure there are other issues too. I thought the idea was very good / interesting.
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  #9  
Old April 30th, 2007, 10:39 PM
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Default Re: Themiskyra for Dominions 3

I believe that he intends to host it elsewhere, but I'm not sure.

I doubt he'd object if someone else wanted to fork it, as long as they make it clear he's not associated with the fork.
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Old April 30th, 2007, 11:20 PM

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Default Re: Themiskyra for Dominions 3

Of course - I'd just say the mod was based on his update of the other guy's Dom2 mod.
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