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January 25th, 2007, 04:58 AM
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Private
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Join Date: Jan 2007
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Re: Themiskyra for Dominions 3
Crashes when I hit recruit new units.
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January 25th, 2007, 05:07 AM
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Second Lieutenant
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Re: Themiskyra for Dominions 3
Deleted.
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January 25th, 2007, 05:17 AM
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Private
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Re: Themiskyra for Dominions 3
I got it to work, it was having a conflict with another mod. Not sure which one, had about 6 others on.
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January 25th, 2007, 05:36 AM
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Private
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Re: Themiskyra for Dominions 3
My conflict was with Zepath's "Kharam Dzu" mod.
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January 25th, 2007, 05:40 AM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Themiskyra for Dominions 3
Deleted.
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January 25th, 2007, 01:01 PM
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Corporal
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Re: Themiskyra for Dominions 3
If it matters I use a mac
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January 25th, 2007, 02:23 PM
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Second Lieutenant
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Re: Themiskyra for Dominions 3
Deleted.
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April 30th, 2007, 10:23 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Themiskyra for Dominions 3
Since Frank Trollman has left with his toys, how would people feel if I knocked up a quick update of this? Some of the graphics could really use an update and I'm sure there are other issues too. I thought the idea was very good / interesting.
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April 30th, 2007, 10:39 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Themiskyra for Dominions 3
I believe that he intends to host it elsewhere, but I'm not sure.
I doubt he'd object if someone else wanted to fork it, as long as they make it clear he's not associated with the fork.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 30th, 2007, 11:20 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Themiskyra for Dominions 3
Of course - I'd just say the mod was based on his update of the other guy's Dom2 mod.
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