Re: Improvement proposal I - OP fire draining
I also would like to support Artur's proposal - I have had the same problem with OP Fire as other posters and it has often killed the enjoyment of the game completly as I only have time for short AI-battles. I actually over the years have played TACOPs more given its ROE setting and the ability to target types. In game I always end up turning engament ranges down to a minumum so I can direct fire, which of course is meanigless when i have limited visibility and a great target scoots by in the AI movement phase.
I also have to say that the Camo teams willingness to look at the matter despite the coding complexity is laudable. It is certainly a difficult matter but also, IMO, a decisive gameplay issue.
OTOH some of the comments posted here have not been as sensible as those from the Camo team. While some points, such as "out of contact" units engaging on their own targets of opportunity is a truism, it is irrelevant as this, too, is a great failing of the game engine (which however applies to ALL comerical games that I am aware of)that can hardly be expected to be fixed. To suggest however that any armoured commander in a prepared and concealled position will fire on dismopunted infantry and such at long range b/c "they might have TOWs" while in a potential tank-heavy enemy enviornment is just silly and has nothing to do with RL or any actual SOP.
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