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  #1  
Old January 25th, 2007, 06:39 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

Ok, I have the size and orientation fixed, however now all of the firing arcs are all screwy. Now I am at a loss as to how to fix this.

I have literally no clue how to go about fixing this.
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Old January 25th, 2007, 06:42 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

What firing arcs? Shots should be heading at the enemy no matter what direction they are and the shots should originate from the center or near center of the model. At least that is what I am seeing with the stock models.
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Old January 25th, 2007, 06:43 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

Here is the latest version. This one has the screwy firing arcs.
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File Type: zip 490338-FedTNG.zip (6.67 MB, 168 views)
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Old January 25th, 2007, 06:44 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

Here is a save game. I have already designed the ships. This way all you have to do is load the save game and then run a simulated battle using whatever ships you want to see the crazy firing arc problem.
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File Type: zip 490340-TNGSavegame.zip (97.4 KB, 155 views)
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Old January 25th, 2007, 06:51 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

Ok I think I might have the firing arcs figured out somewhat.

I set them to 0-90 90-180 180-270 270-0 This seemed to give the ships the correct firing orientations. I am testing now.
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Old January 25th, 2007, 07:36 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

Ok now I see what you mean by the firing slots being screwy. Wow! Anyway the slots are going to need cleaned up too. And is there anyway to add some details to the model in the ship design screen? That Star Fleet primer gray looks odd under the slots.
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Old January 25th, 2007, 07:43 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

The firing arcs are a real PITA. You have X Y Z values that are seem to be near impossible to calculate. I speculate that 0 represents the center of the ship. And that X Y and Z represent the value to where you can move the starting point of that arc. I just haven't figured out which one moves the firing point forward and back ward, are they positive or negative numbers, which one moves the firing arc up and down, and which moves it side to side.

Seems like every change I make, apart from what I did in my previous post thank to SJ's help, just results in an unwanted reaction.

To answer your question PES, I am working on it. I had to use DOGA to make those images because I couldn't get a large enough TOP DOWN view of the ships. They need to be 512x512 jpeg's and the best I could do was mid 200's. If I enlarged them they looked like crap. (I can darken the grey if need bee, but given what the stock ships look like, I thought it would work.)
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Old January 25th, 2007, 07:59 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

Look in your modeller to find where you put the 0,0,0 origin.

The firing point coordinates will be relative to that. If you can point your mouse at a location and pull coordinates off that, it should make your life much easier.
You may or may not have to multiply the above coordinate by the scaling factor you specified in the text file.
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Old January 25th, 2007, 06:46 PM
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Default Re: Trying To Add Ship Set, Keeps Crashing the Gam

To be safe, add a generic 360 degree firing point (or two complementary 180 degree points to be safer) in the middle of your model.

Once you've got the safety backstop there, then you can add more firing points on your ship's gunports with logical arcs to make it look better in action.
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