|
|
|
 |

January 25th, 2007, 10:01 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: the Mappers Wishlist
Quote:
HoneyBadger said:
2 is it possible to create (or does there exist) an amphibious type of province, so that land only and water only units can move over it?
Thanks a lot!
|
was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought
|

January 26th, 2007, 10:00 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: the Mappers Wishlist
It's an ocean province if you set both flags - so aquatic/amphib units only, regardless of what other flags are set.
I asume that the concept is you can have underwater mountain ranges, underwater forests, etc.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

January 26th, 2007, 03:01 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: the Mappers Wishlist
Quote:
paradoxharbinger said:
was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought
|
It's a great idea to have a province which both land and water units can travel. The new terrain would have to be added by the developers since it's currently not possible. Since swamp already exists one suggestion for the new province name
"Rain Forest" since water levels can vary drastically for this type.
__________________
There can be only one.
|

January 26th, 2007, 04:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: the Mappers Wishlist
Coastal swamps, mangrove swamps, deltas. All of those would be examples of water/land if it got added.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 26th, 2007, 04:58 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: the Mappers Wishlist
Don't forget Fjords! Inland bays, lagoons, and shallow seas, for that matter.
__________________
You've sailed off the edge of the map--here there be badgers!
|

February 2nd, 2007, 07:00 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: the Mappers Wishlist
I want to be able to assign items to commanders by number. otherwise the item numbers are all but useless.
Edi
|

February 2nd, 2007, 10:26 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: the Mappers Wishlist
That would also make for a very interesting game variant if I could assign items based on a random from 1 to 2000. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

February 3rd, 2007, 09:59 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: the Mappers Wishlist
Quote:
What I'd like is some improvement to scripting sites and populations.
Currently, the way site scripting works is that first the game creates the map, randomly assigns sites and populations and adds provncial defenders and only then does it execute map commands such as #feature or #knownfeature. This means that if random site allocation fills up a province, scripted sites will not be added.
There is a way to ensure that the scripted stuff happens, which is #killfeatures. The problem is that it removes everything and then you add scripts.
So it's either script without #killfeatures and hope for the best (rather chancy of site frequency is high) or get guaranteed scripted sites but no randoms whatsoever.
And the whole bloody point is being able to script something that appears with certainty and then maybe getting something extra. Not the other way around.
It'd be much the same with the province defense. Better that the poptype scripting runs before assignment of native defenders, that way you won't get amazons defending some measly militia/light infantry combo as is liable to happen otherwise.
|
I would like to ditto Edi's observation and add the ability to define custom population types on a per province basis.
For example:
#land 96
#clearpop
#custpop 1 970 -- hybrid trooper
#custpop 2 967 -- hybrid
#custpop 3 968 -- hybrid
#custpop 4 969 -- hybrid
#custpopcom 1 972 -- hybrid lord
#custpopcom 2 443 -- star child
#custpopcom 3 971 -- hybrid soldier
#custpopcom 4 331 -- illithid
#setland 97
#poptype 33 -- Lt. & Hvy Inf, X-bow
#custpop 1 523 -- Fire Drake
#custpopcom 1 389 -- Fire Lord
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|