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  #1  
Old January 25th, 2007, 10:01 PM
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Default Re: the Mappers Wishlist

Quote:
HoneyBadger said:
2 is it possible to create (or does there exist) an amphibious type of province, so that land only and water only units can move over it?

Thanks a lot!
was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought
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  #2  
Old January 26th, 2007, 10:00 AM
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Default Re: the Mappers Wishlist

It's an ocean province if you set both flags - so aquatic/amphib units only, regardless of what other flags are set.

I asume that the concept is you can have underwater mountain ranges, underwater forests, etc.
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  #3  
Old January 26th, 2007, 03:01 PM
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Default Re: the Mappers Wishlist

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paradoxharbinger said:
was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought
It's a great idea to have a province which both land and water units can travel. The new terrain would have to be added by the developers since it's currently not possible. Since swamp already exists one suggestion for the new province name
"Rain Forest" since water levels can vary drastically for this type.
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Old January 26th, 2007, 04:31 PM
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Default Re: the Mappers Wishlist

Coastal swamps, mangrove swamps, deltas. All of those would be examples of water/land if it got added.
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  #5  
Old January 26th, 2007, 04:58 PM
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Default Re: the Mappers Wishlist

Don't forget Fjords! Inland bays, lagoons, and shallow seas, for that matter.
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Old February 2nd, 2007, 07:00 PM
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Default Re: the Mappers Wishlist

I want to be able to assign items to commanders by number. otherwise the item numbers are all but useless.

Edi
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  #7  
Old February 2nd, 2007, 10:26 PM
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Default Re: the Mappers Wishlist

That would also make for a very interesting game variant if I could assign items based on a random from 1 to 2000.
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Old February 3rd, 2007, 09:59 PM
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Default Re: the Mappers Wishlist

Quote:
What I'd like is some improvement to scripting sites and populations.

Currently, the way site scripting works is that first the game creates the map, randomly assigns sites and populations and adds provncial defenders and only then does it execute map commands such as #feature or #knownfeature. This means that if random site allocation fills up a province, scripted sites will not be added.

There is a way to ensure that the scripted stuff happens, which is #killfeatures. The problem is that it removes everything and then you add scripts.

So it's either script without #killfeatures and hope for the best (rather chancy of site frequency is high) or get guaranteed scripted sites but no randoms whatsoever.

And the whole bloody point is being able to script something that appears with certainty and then maybe getting something extra. Not the other way around.

It'd be much the same with the province defense. Better that the poptype scripting runs before assignment of native defenders, that way you won't get amazons defending some measly militia/light infantry combo as is liable to happen otherwise.
I would like to ditto Edi's observation and add the ability to define custom population types on a per province basis.

For example:
#land 96
#clearpop
#custpop 1 970 -- hybrid trooper
#custpop 2 967 -- hybrid
#custpop 3 968 -- hybrid
#custpop 4 969 -- hybrid
#custpopcom 1 972 -- hybrid lord
#custpopcom 2 443 -- star child
#custpopcom 3 971 -- hybrid soldier
#custpopcom 4 331 -- illithid

#setland 97
#poptype 33 -- Lt. & Hvy Inf, X-bow
#custpop 1 523 -- Fire Drake
#custpopcom 1 389 -- Fire Lord
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