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January 26th, 2007, 07:18 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The Slot Editor - How Do You Use It?
Does the order really make any difference at all?
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January 26th, 2007, 10:12 AM
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Brigadier General
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Re: The Slot Editor - How Do You Use It?
I think he means for aesthetics(?).
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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January 26th, 2007, 02:50 PM
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Shrapnel Fanatic
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Re: The Slot Editor - How Do You Use It?
Yes. It is much easier to find things in the file if they are ordered.
I should also point out that the editor crashes when I hit the close button on XP. It also screws up if I open a second slot layout (in the same file), displaying the slots of the previous layout and the current one, overlayed on each other.
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January 26th, 2007, 04:46 PM
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Brigadier General
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Re: The Slot Editor - How Do You Use It?
I haven't had it crash and I am using XP. What I am wondering though is why you choose to make the button selection a drop down. It seems that click-able buttons would have been easier. You click the upper row for slot name and bottom row for slot type. The current selected button will then stay highlight till until another button on that row is clicked.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 26th, 2007, 09:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: The Slot Editor - How Do You Use It?
The dropdowns are there because the SE5 slotmodder is a minimally edited version of the SF slotmodder.
In SF, the dropdowns are needed because you can punch in arbitrary slot types and they'll get added to the dropdown as you go.
If/when Aaron gives us arbitrary slot types in SE5, that functionality can be reenabled.
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January 27th, 2007, 01:28 AM
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Shrapnel Fanatic
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Re: The Slot Editor - How Do You Use It?
I am looking forward to that day.
I tell you though, what would be of help to those who make ships sets would be a tool to MANUALLY play, via drag and drop, firing points, engine glows, weapons glow, firing arcs and so on. Having to figure each position out by making small changes to the data file and switching back and fourth between the ship viewer and the data file is just way labor and time consuming. It took me all day yesterday to get that simple little Federations ship set made. I have to admit a lot of it was trial and error on my part having never done it before, and the help people provided to me was GREATLY appreciated. Thank you all. 
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January 27th, 2007, 03:06 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: The Slot Editor - How Do You Use It?
The problem with that is that what ever you use to make the model in...blender, 3dmax, milkshape, whatever...does the points differently, so it would change from person to person and ship to ship...
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