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January 26th, 2007, 10:37 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: Strange RPG aviability date??
Quote:
Marcello said:
I have seen pictures of D-44 85mm guns being employed in Chechenya.
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I have seen just newer (but still quite old) D48 85mm guns, but then our army also used vz.52 85mm guns well into 1980's as field guns and in reserve depots so even oldie D44 is possible...
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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January 26th, 2007, 12:54 PM
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Re: Strange RPG aviability date??
Don,
I remember quite a few months before asking for the first time for tandem HEAT warheads. Andy replied that the code was "such a spaghetti" that it was next to impossible to create a new weapon class and that the lack of difference between the single and tandem in RPGs as modelled in the game was to be lived by. This we did quite well. And you came up with V3 modelling this difference, even introducing for tank guns.
You've been introducing really many improvements since 1996. May be the next step is having the code "tweaked" to handle more than 256 different weapons, the way it handles way over 256 different units. I'm no programmer and have no hint on the difficulties that are to be faced. But what I'm slowly getting used to, and it is your fault after all  , is that reading a "impossible" in your replies means "not yet".
Cheers.
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January 26th, 2007, 01:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Strange RPG aviability date??
Quote:
kikka said:
Don,
I remember quite a few months before asking for the first time for tandem HEAT warheads. Andy replied that the code was "such a spaghetti" that it was next to impossible to create a new weapon class and that the lack of difference between the single and tandem in RPGs as modelled in the game was to be lived by. This we did quite well. And you came up with V3 modelling this difference, even introducing for tank guns.
You've been introducing really many improvements since 1996. May be the next step is having the code "tweaked" to handle more than 256 different weapons, the way it handles way over 256 different units. I'm no programmer and have no hint on the difficulties that are to be faced. But what I'm slowly getting used to, and it is your fault after all , is that reading a "impossible" in your replies means "not yet".
Cheers.
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True enough we HAVE said in the past that this or that is not possible for one reason of the other then a year or two later found a way to do the "impossible" but I'm 99.99% sure in this case increasing the weapons slots and NOT breaking every sceanrio already made for the game is "impossible".
What you don't see when you get a patch is all the work getting the "impossible" to work sometimes. Sometimes it involves totally re-writting large chunks of code and sometimes the affects of those re-writes are not fully discovered until people have DL'd and installed and played it
And sometimes we say it's impossible becasue at the time we say that we cannot see the possiblity of either of us being interested in ever doing it.
Don
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January 26th, 2007, 01:51 PM
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Join Date: Jun 2005
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Re: Strange RPG aviability date??
Don,
as I said , I've got no idea of the difficulties involved and there's Mobhack if I want to customize.
So no offense.
But you said 99.99%....
I request this topic closed.
Cheers.
Kikka
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