.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 9th, 2001, 11:10 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: An idea for AI ship weapons

Cpt. Kwok: If you mean giving each unique weapon type a unique family, I can agree. We've got some weapon families identified by more than one family number -- Electric Discharge/Lightning Ray and Plasma Charge/Hyper Plasma Bolt in Organics, for example -- while we've got cases of several distinct and different weapons, like Ripper Beam/Incinerator Beam/Wave Motion under a single family in "High Energy Discharge" weapons. Completely illogical. I'm playing a game now where the Eee have begun researching HED weapons and they're throwing DREADNOUGHTS armed with Ripper beams at me! They already had a range problem, I'm defending with missiles. Now it's a critical disadvantage. If the Ripper were a different family than the Incinerator beam and the Wave-motion Gun they just wouldn't build those dreadnoughts until they had a ranged weapon suitable. Now, if they had tractor beams in those dreadnoughts it might be a different matter.

On the other idea, though, I completely disagree. Customizing weapon families in this way makes them only usable by the paticular race you've customized them for. I think all of the neutrals use the APB as their main weapon. You'd have to go back and alter the design files for them to include both families of the APB so their designs would not be affected. And that's just the neutrals. This could cause chaos with other race AIs. No, one family=one distinct weapon type. I do see that the APB has a very wide range of effectiveness. Maybe it needs to be reduced to 6 or 8 levels and made an 'early to mid-game' weapon, with something more powerful replacing it at the end. The tech field is "Energy Stream WeaponS" -- a plural, after all. Hmm, then we need another "Energy Pulse Weapon" too.
Reply With Quote
  #2  
Old December 9th, 2001, 11:17 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: An idea for AI ship weapons

"This could cause chaos with other race AIs."

It becomes a mod you have to change all the AIs for then, like Pirates and Nomads (or my techmod).

It might be worth looking into even with that.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old December 10th, 2001, 12:13 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: An idea for AI ship weapons

quote:
Originally posted by Baron Munchausen:
...On the other idea, though, I completely disagree. Customizing weapon families in this way makes them only usable by the paticular race you've customized them for. I think all of the neutrals use the APB as their main weapon. You'd have to go back and alter the design files for them to include both families of the APB so their designs would not be affected. And that's just the neutrals. This could cause chaos with other race AIs. ...


I don't think it is that much of a big deal. For the neutral attack ships, instead of

Majority Weapon Family Pick 1 := 9
Majority Weapon Family Pick 2 := 1
Majority Weapon Family Pick 3 := 25
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0

you'd just use (going with numbers suggested below):

Majority Weapon Family Pick 1 := 9
Majority Weapon Family Pick 2 := 1
Majority Weapon Family Pick 3 := 201
Majority Weapon Family Pick 4 := 301
Majority Weapon Family Pick 5 := 25

something similar has to be done for all races.
Hehe, and just remember the "9" will mean "WMG only" .

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old December 10th, 2001, 12:25 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: An idea for AI ship weapons

The work around that I did to fix this problem, is having different attack ship designs.
For example, look the Aquilaeian attack ships: they will use DUC cannons until research BC. When the AI research BC, start to use ships with Acid Globulae IV (this avoid the problem to have ships with useless weapons like Acid Globulae I and II).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.