.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2007, 06:20 PM

Thy_Reaper Thy_Reaper is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Thy_Reaper is on a distinguished road
Default Re: \"x\" Overloading weapons

No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.
Reply With Quote
  #2  
Old January 26th, 2007, 06:27 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: \"x\" Overloading weapons

It was more asked for the specific multiplayer instance I'm in, but I'll keep it in mind for future modding.
Reply With Quote
  #3  
Old January 26th, 2007, 07:18 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: \"x\" Overloading weapons

Is there someone I can suggest to Malfador to change the component weapons to be actually useful? The problem with having to deplete armor and shields is that the ship should be dead by then anyway.
Reply With Quote
  #4  
Old January 26th, 2007, 07:48 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: \"x\" Overloading weapons

se5 AT malfador DOT com is the best way to nag MM about items like that.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #5  
Old January 26th, 2007, 07:57 PM
GuyOfDoom's Avatar

GuyOfDoom GuyOfDoom is offline
Sergeant
 
Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
GuyOfDoom is on a distinguished road
Default Re: \"x\" Overloading weapons

Thanks
Reply With Quote
  #6  
Old January 26th, 2007, 08:33 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: \"x\" Overloading weapons

Quote:
Thy_Reaper said:
No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.
Did you try
Cannot Penetrate Any Kind Of Shields := FALSE
Cannot Penetrate Any Kind Of Armor := FALSE

?
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old January 26th, 2007, 11:11 PM

Thy_Reaper Thy_Reaper is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Thy_Reaper is on a distinguished road
Default Re: \"x\" Overloading weapons

Oops... I thought that they were using special damage types, but now that I look at it, they were just using special damage conditions...

Cannot Penetrate Any Kind Of Shields := FALSE
Cannot Penetrate Any Kind Of Armor := FALSE

Along with 100% penetration, this acts like the old overloading weapons did.

Sorry for my prior misinformation, I shall correct myself on the other forum as well.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.