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January 26th, 2007, 06:20 PM
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Private
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Re: \"x\" Overloading weapons
No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.
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January 26th, 2007, 06:27 PM
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Sergeant
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Re: \"x\" Overloading weapons
It was more asked for the specific multiplayer instance I'm in, but I'll keep it in mind for future modding.
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January 26th, 2007, 07:18 PM
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Sergeant
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Re: \"x\" Overloading weapons
Is there someone I can suggest to Malfador to change the component weapons to be actually useful? The problem with having to deplete armor and shields is that the ship should be dead by then anyway.
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January 26th, 2007, 07:48 PM
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National Security Advisor
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Location: Toronto, Canada
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Re: \"x\" Overloading weapons
se5 AT malfador DOT com is the best way to nag MM about items like that.
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January 26th, 2007, 07:57 PM
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Re: \"x\" Overloading weapons
Thanks
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January 26th, 2007, 08:33 PM
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National Security Advisor
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Re: \"x\" Overloading weapons
Quote:
Thy_Reaper said:
No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.
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Did you try
Cannot Penetrate Any Kind Of Shields := FALSE
Cannot Penetrate Any Kind Of Armor := FALSE
?
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 26th, 2007, 11:11 PM
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Re: \"x\" Overloading weapons
Oops... I thought that they were using special damage types, but now that I look at it, they were just using special damage conditions...
Cannot Penetrate Any Kind Of Shields := FALSE
Cannot Penetrate Any Kind Of Armor := FALSE
Along with 100% penetration, this acts like the old overloading weapons did.
Sorry for my prior misinformation, I shall correct myself on the other forum as well.
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