|
|
|

January 27th, 2007, 08:27 AM
|
 |
Private
|
|
Join Date: Nov 2006
Location: Columbus, OH
Posts: 45
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Updated mod: The Babylon Project
Actually some of the things you mentioned are already implemented in the game. I don't want to spoil the game, but the Walkers do make an appearance, though not as a summonable ally. There gift is something much more powerful...
There is a race that trades with you, but they don't make an appearance everytime. I can't find any useable image of a streib ship, and as mentioned before I couldn't draw my way out a paperbag. My ability to add races in game is limited by what ship schematics have already been produced elsewhere.
With passengers they really don't do all that much except hang out in your ship. It was tried before to give Bester hypervision so you could at least find cloaked shadow ships, but that doesn't work and there's really no effect in game (that I know of) that would be able to stall or stun ships, otherwise I would've thrown in a tractor beam by now.
The Shadow Omegas sound cool, those didn't cloak did they? Cause I think that'd be a nearly unstoppable ship right there. If they do make it in I'd rather they only appeared in a more fleshed out EA Civil war quest.
Funny, now that I see it written like that, 'LOTR', it makes me remember how many similarities there are between Tolkien and B5.
__________________
Graeme out.
|

January 27th, 2007, 12:43 PM
|
Corporal
|
|
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Updated mod: The Babylon Project
Yes, I just met the Vree- nice little fellas. Why? They helped me to defeat the Shadows!!! I summoned them during the fight. Bright idea, it was I must say.
As I remember, the Vree ships use some kind of antimatter-projectile weapons don't they? It would be nice to have weapons (at least by the look) like in the show. If I remember they must have at least 5 of this guns, they look powerful when firing- real spitfires :-)
About the Shadow Omegas: I couldn't recall them cloaking. As I remember they "only" had organic hull armor and some über brutal particle cannons (green ray)
One more thing: Sometimes I somehow manage to disable a ship. It just spins there, all systems down.
Wouldn't it be fun to board them? Is it possible anyway? Imagine: A Centaury Vorchan, or even a Drakh Cruiser in your fleet :-)))
LOTR: lol
What about B5: TLT? I can't wait...
|

February 7th, 2007, 10:54 AM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated mod: The Babylon Project
Will we be seeing another update of the B5 mod soon?
|

February 8th, 2007, 07:06 AM
|
 |
Private
|
|
Join Date: Nov 2006
Location: Columbus, OH
Posts: 45
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Updated mod: The Babylon Project
Short answer: Might be awhile
Long Answer:
Unfortunately it will be a while before I get another release ready. I had barely started with the new update when disaster struck! Well not quite a disaster, but apparently a hard drive on my computer is going bad (many cyclic redundancy errors and unreadable files). So its been a mad dash to backup all my music, video, pr0n, warez, games, whathaveyou. You'd be surprised how slow a process it is trying to backup 230 some odd gigs worth of stuff onto dvds on my off hours before and after work. Nearly done with that and then a hard drive swap.
Apart from that I've been doing some job hunting and then there's a story or three I'm writing for a local zine my friends and I are working on. So for now all I can say is possibly sometime in the next month, maybe. 
__________________
Graeme out.
|

February 9th, 2007, 10:42 AM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated mod: The Babylon Project
Ok, take your time! Hardware issues never ain't easy stuff...
|

March 30th, 2007, 03:39 AM
|
Corporal
|
|
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Updated mod: The Babylon Project
I hope everything is OK with PaddirN and his HDD... It's been a while since there were any lifesign.
In the meantime I played (of course) the mod and some questions popped up:
Is there any parameter set how frequently I can get the help of the First Ones or the Vorlons? It is damn hard to beat the Shadows without them. I have to have at least two additional big ships with me to use them as a "decoy" to get the first shot of the Battle Crab... Even with this a lots of luck involved.
Another thing: it would look cool if I have a small ship in my fleet (no stardrive) and when I got into the battle screen this small ship would be "launched" from my ship as from a mothership. Is it even possible?
|

March 30th, 2007, 08:44 AM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated mod: The Babylon Project
Yeah, PaddirN, bring it on! Hope you recovered your HDD!
Quote:
chabex said:
Another thing: it would look cool if I have a small ship in my fleet (no stardrive) and when I got into the battle screen this small ship would be "launched" from my ship as from a mothership. Is it even possible?
|
No way, unless you have a fighter bay on your own ship that launches one single fighter only. Maybe there is a parameter that can be set to infinite (or near-infinite) time between launch intervals, so that only one ship is launched per battle.
The downside of this would be that even when the small ship was destroyed, it would be launched in the next battle again.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|