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  #1  
Old January 27th, 2007, 05:55 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
Folket said:
Now I understand why I'm cheating. I think it is when I recruit those cheap independent witchdoctors. Seems like they cost only 8 gold.
In the very original mod that was attached to this thread witchdoctors were 8 gp. Closerly after we started the game though, or just before, a patch to the mod was given, where I think that witch doctor bug was fixed.

If your mod says witch doctors are 8 gp, and the server says witch doctors are 120gp, that would explain why it says you are cheating.
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  #2  
Old January 27th, 2007, 07:16 PM

jeffr jeffr is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I get the "Waiting for game info" message as well.
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  #3  
Old January 27th, 2007, 07:37 PM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

yeah, if you are paying only 8 gold for witchdoctors, then you actually ARE cheating.

QM broke the server again. Stop that. QM, you need to play with the 3.04 version. It's back up again.
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  #4  
Old January 27th, 2007, 11:27 PM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

QM.

Stop.

using.

3.05.

For.

This.

Game.

Thx.
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  #5  
Old January 28th, 2007, 04:53 AM

hako hako is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Tien Chi is playing... fact is I have missed 2 turns due some technical probs. That's sorted now. Sorry for not giving you any notice.
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  #6  
Old January 28th, 2007, 05:55 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

After some mild flogging QM has resolved the problem and the game is now back to normal.
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  #7  
Old January 28th, 2007, 06:29 AM

Folket Folket is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I guess I will edit my mod file then.
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