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January 28th, 2007, 04:14 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: new map generator
Paradoxbringer - yes, that's it exactly.
I don't think the RMG needs to know about start sites - but the parameters can be varied so that you get the number of start sites you want. A high water:land ratio on a map with a lot of start sites will tend to put more than 2 in the water, which is a problem because they can't be occupied.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 28th, 2007, 08:26 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
i think that it may be possible to give mapgen the desired number of start sites. and after having thought about it, it is probably also possible to constrain the number of neighbours to start sites and provinces between. i will have investigate.
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January 30th, 2007, 07:51 PM
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Sergeant
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Re: new map generator
alright, so i'm finishing up putting in the script functions that i want to see in the alpha, and i'd like to know what kinds of province generation algorithms you all think are important, because if i keep going on like this, i'll sit on it untill i get all of the algorithms i want in there. so here are some options:
(1) simple: all provinces are about the same size (likely to included anyway)
(2) water / land size: all water provinces are about the same size as other water provinces and all land provinces are about the same size as other land provinces (already included)
(3) distribution: give a size for small, medium and large provinces and specify the distribution of province sizes for land and water provinces (lots of arguments)
(4) start sites: give the number of land and water startsites, number of provinces around the start sites, and the number of provinces between start sites (not likely for the alpha, maybe if there is a lot of demand)
(5) anything else you can dream up
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February 1st, 2007, 05:28 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
no takers? then i will just go for the first two for now
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February 17th, 2007, 02:37 AM
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Sergeant
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Re: new map generator
working on finishing the mapgen alpha, which as of now is just making sure that the province generation algorithms work, and i made this map, thought it was interesting and that i'd post it.
two main islands, they look fairly balanced. 45 land, 12 water, 800x600
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February 19th, 2007, 03:05 AM
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Sergeant
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MapGen alpha release!
ok, here is the alpha release of mapgen. the readme pretty much covers everything you need to know to use it. as far as i know, this thing is stable, but if you start trying to make enormous maps on your pre-pentium machine, i'm not making any promises, but any self-respecting pc ought to be able to run this no problem. if something goes awry, give me some feed back and post the debug file so i can try and figure out what happened. also, please provide feedback in general including but not limited to features you think are missing, default parameters, and improvement areas.
edit: removed attachment, new zip further down
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February 19th, 2007, 09:26 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: MapGen alpha release!
Not working for me paradox. Is script.spt supposed to be blank? I am using WinXP and I get an "application configuration is incorrect" error.
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