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January 28th, 2007, 11:02 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Painful sound effects
And lets not forget the negative side effects of gigantic armies of maenads. 
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January 29th, 2007, 02:03 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Painful sound effects
Ah, the death scream. That needs unit modding.
Edi
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January 29th, 2007, 11:47 AM
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Corporal
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Join Date: Oct 2006
Posts: 70
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Re: Painful sound effects
Generally my wife politely ignores my gaming, but she made an exception for the maenad death screams. I was not so politely instructed to turn off the sound effects.
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January 29th, 2007, 05:47 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Painful sound effects
Quote:
Actuarian said:
Generally my wife politely ignores my gaming, but she made an exception for the maenad death screams. I was not so politely instructed to turn off the sound effects.
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Lol, ditto to the elephants. I have to plug in my headphones if I plan on playing anybody with elephants. 
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January 29th, 2007, 10:19 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Painful sound effects
I always just play with the sound off.
Seems like maybe they're using addition to combine sounds, where it might make more sense to do some kind of averaging (maybe with an allowance to get, say, up to twice as loud as a single unit, as you mass more and more of them? Maybe also with some jitter on the timing of the sounds?)
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January 30th, 2007, 06:48 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
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Re: Painful sound effects
Generally speaking, I either play Dom3 with no sound, or just the music, or headphones. The sound effects are not exactly the most soothing out there, and my girlfriend sometimes wants to hear her own PC's sounds...
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