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January 29th, 2007, 11:15 PM
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Private
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Join Date: Jan 2007
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Re: Tactical help - Giants versus atlantis
I tried the water breathing ring and it will allow my leader over, but not his army?
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January 29th, 2007, 11:38 PM
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Major General
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Join Date: Feb 2005
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Re: Tactical help - Giants versus atlantis
Depends on the item. Each item provides water breathing to a certain number of units. For some items, just one unit.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 30th, 2007, 04:02 AM
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Major
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Re: Tactical help - Giants versus atlantis
I think you need sea kings goblet, construction 6.
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January 30th, 2007, 05:18 AM
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Private
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Re: Tactical help - Giants versus atlantis
Yes, but the demo only allows for level 4 magic
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January 30th, 2007, 08:36 AM
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Re: Tactical help - Giants versus atlantis
Then you need nature/water on your god to produce manuals of water breathing.
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January 30th, 2007, 09:23 AM
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General
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Re: Tactical help - Giants versus atlantis
There may also be land (shore) provinces with aquatic units: Icthyids and shamblers, at least.
There are also air pills, but I don't remember if they're construction 4 or 6. Giants are more likely to have water anyway.
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January 30th, 2007, 10:45 AM
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Second Lieutenant
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Join Date: Aug 2004
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Re: Tactical help - Giants versus atlantis
Icthyids are your best bet. They have an amphibious commander and troops too. Build a castle there.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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