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January 27th, 2007, 11:46 PM
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Shrapnel Fanatic
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Ship Set View Question
In the shipview program there is an option to use CHEATS, what are these cheats?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 27th, 2007, 11:54 PM
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Shrapnel Fanatic
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Re: Ship View Question
Is there a way to reload the ship set viewer without having to close it down and restart it after each file modification? This on off on off crap is tedious.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 28th, 2007, 01:27 AM
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Shrapnel Fanatic
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Re: Ship View Question
I am figuring out how to use the viewer. Its pretty cool little tool.
The + and - keys adjust the zoom in and out.
The F2, F3, and F4 keys give you center, rear, and front views. You can zoom in all the way and look strait at your object, or back off a bit and have a detailed view that gives you a better angle of approach.
With these controls I have been able to tweak the placement of my firing points. Pretty cool
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 28th, 2007, 01:57 AM
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Brigadier General
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Re: Ship View Question
Giving enough time I knew you would figure it out!
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January 28th, 2007, 02:22 AM
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Shrapnel Fanatic
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Re: Ship View Question
Oh it is still hard to use, but it does give you better control. I will have to redo the firing arcs for the fed set too. I asked David Gervais if he would make a new Federation Flag for the TNG set. So, looks like an update is in the works.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 28th, 2007, 04:23 AM
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Shrapnel Fanatic
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Re: Ship View Question
Aron provided some details on the Ship Set Viewer.
Quote:
Bounding boxes are the boxes which surround a ship that detect collisions (as a second pass). They are invisible in the game, and are just mathematical constructs. When a projectile is heading towards a ship, first I check to see if the projectile is within the radius of the object. If it is, I check to see if the projectile is within the bounding box (seond pass). The bounding box is a bit more form fitting than a huge sphere. If its within the bounding box, I then check vertices to see if the projectile has hit one of the polygons of the model (this is time consuming and is only done if all previous tests say we had a hit). Bounding boxes are also used to make sure that when a weapon misses its target, it fires close but does not hit.
The bounding boxes are computed based on the models maximum extents in all 3 planes.
Ship Set Viewer - Controls
==================================================
I: Toggle command listing.
W: Toggle weapon firing point glow display.
L: Toggle weapon firing point line display.
S: Toggle object spin.
E: Toggle engine glow display.
R: Toggle engine center lines.
G: Toggle engine glow realistic and symbolic.
C: Toggle showing model center lines.
M: Toggle background grid map.
H: Toggle ground combat hexes and squares.
O: Toggle object radius.
B: Toggle bounding box.
~: Enter Cheat Code.
F1: Top Down View.
F2: Skewed View (the view will rotates level at the plane).
F3: Skewed Reversed View (the view will rotates level at the plane).
F4: Skewed View (no rotation at the plane).
Arrow Keys: Move viewpoint.
Add: Zoom In
Subtract: Zoom Out
Ship Set Viewer - Cheat Codes
==================================================
list [Model #]
Show a list of all of the firing and engine points for model [Model #].
endlist
Hide the firing and engine point list.
changefiring [Point Index] [Element Index] [New Value]
Change a firing point on the model. (Applies to the model selected with "list").
[Point Index] = The firing point index.
[Element Index] = 1, 2, 3 indicating the x, y, z coordinate.
[New Value] = The value of the element.
cf
Same as changefiring.
changeengine [Point Index] [Element Index] [New Value]
Change an engine point on the model. (Applies to the model selected with "list").
[Point Index] = The engine point index.
[Element Index] = 1, 2, 3 indicating the x, y, z coordinate.
[New Value] = The value of the element.
ce
Same as changeengine.
changeengineradius [Glow Size]
Change the glow radius of all of the engines. (Applies to the model selected with "list").
[Glow Size] = the new radius of the glow effect.
cer
Same as changeengineradius.
changepos [Element Index] [New Value]
Change the start offset position of a model. (Applies to the model selected with "list").
[Element Index] = 1, 2, 3 indicating the x, y, z coordinate.
[New Value] = The value of the element.
cp
Same as changepos.
changescale [New Scale Value]
Change the scale of the model in all planes (x, y, z). (Applies to the model selected with "list").
[New Scale Value] = The new scale factor.
cs
Same as changescale.
changeradius [New Radius Value]
Change the radius of a model. (Applies to the model selected with "list").
[New Radius Value] = The new radius of the model for the xfile class. This does not change the
actual radius of the model, just the value of the radius stored in the xfile
class. This value is used in the game to determine the size of the model for
placement in the combat grid (so we can place ships before we actually load
the model itself).
cr
Same as changeradius.
NOTE:
When the program is shutdown, all of the values for the current ship set will be saved in the file
ShipSizes.txt (including any changes you made in the program).
Side Note: Don't make changes in the data files directly. Make them in the program using the cheat codes, then shutdown the program. Load up the file ShipSizes.txt and copy all of the changes to your Ship Set Class File.
Hope this helps!
Aaron
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2007, 03:17 AM
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Sergeant
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Re: Ship View Question
Dunno why it calls them cheats... The shipset viewer isn't a game, or is it? Hmm... This brings to mind a Space Empires version of "Where's Waldo?", only this would be "Where's Kwok?"...
I seem to be lacking sleep...
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January 30th, 2007, 03:34 AM
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Shrapnel Fanatic
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Re: Ship View Question
I have found that even with the commands, nothing happens. I still have to edit the files manually.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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