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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 30th, 2007, 07:39 AM
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Beorne Beorne is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

In the main forum there has been a very long discussion about it ....
I'd like to re-allow Vennhein in my games, now it is simply not possible.
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  #2  
Old January 30th, 2007, 01:45 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

In the main forum there has been a lot of discussion about them being overpowered base game, much of which I completely agree with. I have not, however, seen a lot of discussion of their power in CB, following some direct as well as indirect nerfs.
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  #3  
Old February 1st, 2007, 12:50 AM
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Default Good to go on a Mac!

Good news!

The latest patch indeed fixes the bug that crashed the game if your mod was enabled. Yay.

Pasha
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Old February 1st, 2007, 02:10 PM

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Default Re: Good to go on a Mac!

So we are clear to #clear?
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  #5  
Old February 1st, 2007, 02:48 PM
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Default Re: Good to go on a Mac!

I hope so!
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  #6  
Old February 8th, 2007, 04:59 AM
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Default Re: Good to go on a Mac!

Hey qm, I think Van's are a bit too expensive right now. I know you're wary of the dual blessed vans but 110 IMO is too much. It pretty much axed the unit along with the fact that the rebalancing of the scales, indirectly balances the Van's a bit. Maybe 90 is a bit fairer price?
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Old February 8th, 2007, 06:57 AM

calmon calmon is offline
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Default Re: Good to go on a Mac!

From the post above:

"Vanheim doesen't seem nerfed enough ... "

Seems there are very different oppinions here
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