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January 30th, 2007, 03:10 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Quote:
Turin said:
So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ?
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I was happy with Worthy Heroes, it was great. I played with misfortune so I only got one hero (the sentient hydra) but I thought it was a very good unit and was excited to have gotten it. If I was in a game with Worthy Heroes again, I would definitely take Luck (since dom3+cb makes that a feasible choice) so that I could get more of the heroes.
Is it possible to increase the number of heroes available to a nation?
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January 30th, 2007, 05:20 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Concepts of Creation: Conceptual Balance (sign
I didn't get any heros
but cb made dwarven hammers unrealistically expensive/rare. Dwarven smiths couldnt forge them, even with boots.
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January 30th, 2007, 07:22 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.
While I don't intend to lower the cost of hammers (they are still a incredible deal if you can get them), I do plan to help Ulm's access to them by separating out the smiths 10% earth random from the astral/air/fire. With 10% of smiths getting e3 (and you should be pumping these like crazy anyway) you would have to be pretty unlucky to not be able to reach hammers via boots.
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January 30th, 2007, 10:10 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
I played with Luck 3 and, while I accidentally knocked myself out of the game before I could use them, I was really happy with the heroes I got. I think that with CB + Worthy Heroes luck is more valuable than order, because you can get heroes early on that can really help out. But, I have always been a fan of strong heroes.
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January 31st, 2007, 12:14 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
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Re: Concepts of Creation: Conceptual Balance (sign
I played with luck 3 and got just the one wolf rider hero whihc still did not seem useful really.
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January 31st, 2007, 03:27 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Quote:
quantum_mechani said:
Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.
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I thought that hammers were pretty steep too, yeah. I understand that they are a big savings when you start forging high level items... but it does make regular forging quite a bit tougher. Over the course of this game I built two hammers (my pretender happened to have E4) but later on I regretted it. All the earth gems that went into the second hammer was equipment I could not make for my SC.
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