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January 30th, 2007, 07:34 PM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
Really all I am interested in is what ships hull should be added so that I can start working on that. Also I wanted to know what I needed to do in order to add additional ships. What data files need modifying, and in what way, and the best way to add new images to the Main Textures and ShipSet images.
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January 31st, 2007, 03:34 AM
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Captain
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Re: Neo Standard for SE V?
Escort/Corvette
Battle Cruiser
Different sized or shaped-
Carriers
Fighters
Freighters
While I would like a Heavy Destroyer, War Destroyer, or War Cruiser, that could be achived by scaling of similar models.
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January 31st, 2007, 04:18 AM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
I am thinking along the lines of something simple:
Scout
Escort
Corvette
Frigate
Destroyer
Light Cruiser
Cruiser
Battle Cruiser
Battleship
Dreadnought
Juggernaut
Baseship
Outpost
Shipyard
Space Station
Base or battle Station
Starbase
Transport Small
Transport Medium
Transport Large
Troop Transport Light
Troop Transport Armored
Troop Transport Heavy Armored
Colony Ship
Colony Ship Large
Barge
Infantry
Heavy Infantry
Mechinized Armor Small
Mechinized Armor Medium
Mechinized Armor Large
Mechinized Armor Heavy
Fighter Small
Fighter Medium
Fighter Large
Fighter Heavy
Weapon Platform Basic
Weapon Platform Armored
Weapon Platform Heavy Armored
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 31st, 2007, 05:13 AM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
That's exactly the kind of list I think might tend to scare ship set authors away from the neostandard.
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January 31st, 2007, 07:54 AM
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National Security Advisor
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Re: Neo Standard for SE V?
Atrocities, some of those items like "Troop Transport Armored" are more reminiscent of a design type than a new hull.
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January 31st, 2007, 03:50 PM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
See this is exactly the type of discussion needed to narrow the ship list. Do we need several classes of transport? And Fyron, why would it scare away ship set authors? I would think that they would look forward to having more designs than not. Sure it might be a bit more work, but most ship set authors would be up to that task. And there is nothing saying that they would have to make all of the ships.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 31st, 2007, 03:55 PM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
Fyron's point is that these things are much harder to do than in SE4. And the return on investment is quite small, since you can just rescale the models ingame to get the extra sizes.
IMO, the thing we need to focus on for the core neostandard is the new types of object. The things that are completely not represented yet, like infantry and a second shape for common things with only one model so far.
The ++ part of it should include most/all the things listed here, but not the core...
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January 31st, 2007, 04:13 PM
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Shrapnel Fanatic
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Re: Neo Standard for SE V?
Atrocities said:
And there is nothing saying that they would have to make all of the ships.
That should be what the neostandard++ is for, extra hulls that don't necessarily add new, distinctive model types. To really make the neostandard a useful basis for mods, we want any author that makes a neostandard ship set to make everything in the neostandard. Picking and choosing a few models to do seems to defeat the purpose, to me. A narrower, more focused list eases the burden of implementation and is more likely to get full implementation than something which requires 20+ extra models to be made.
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