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  #1  
Old January 31st, 2007, 01:28 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: need a little tech tree/starbase help

In SEIV I always built 4 starbases on every WP that connected to enemy systems. 3 for defense and one for construction. I had fleets of warships protecting two construction ships, while two mine layers laid down the mine field. Once your finished you should have 1 defense base and the construction base. This way you can build more bases PLUS have great defense.

Add some cargo to the construction one and you have a fighter and mine construction facility as well.
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  #2  
Old January 31st, 2007, 03:34 AM

xierxior xierxior is offline
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Default Re: need a little tech tree/starbase help

I eventually built a starbase and tried it in the combat simulator but it wouldn't fire on anything? it had like 12x capital ship missles with ten or so ordiance sections?
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Old January 31st, 2007, 07:39 AM
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Default Re: need a little tech tree/starbase help

Did it have any supply storage?
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  #4  
Old January 31st, 2007, 09:51 AM
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Default Re: need a little tech tree/starbase help

Quote:
Captain Kwok said:
Did it have any supply storage?
I can't stand how they need both! Why oh why do I need supplies and ordinance to fire a weapon? What are the supplies for anyway? If a circuit card or ten are blowing out every time I fire guess what... I wouldn't have contracted to put that weapon in my ship!
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  #5  
Old January 31st, 2007, 03:48 PM
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Default Re: need a little tech tree/starbase help

You need stellar manipulation tech to open warp points (they aren't necessarily worm holes).

President_Elect_Shang said:
I can't stand how they need both! Why oh why do I need supplies and ordinance to fire a weapon? What are the supplies for anyway?


The supplies are for energy. Not all weapons fire bullets/missiles, which is what ordnance is supposed to represent.
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Old January 31st, 2007, 05:22 PM
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Default Re: need a little tech tree/starbase help

Quote:
Imperator Fyron said:
The supplies are for energy. Not all weapons fire bullets/missiles, which is what ordnance is supposed to represent.
Sorry that one just doesn't hold water. What are the supplies... solid fuel? Why can't the engines supply the energy? If we can build cars that supply all the power it needs plus extra for built in DVD players and such why can't we build a ship with that same ability. Finally what about the weapons that use both? What is the supply pull for in them? Gotta get the 'ol electro catapult up to power 'eh? NOT!
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  #7  
Old January 31st, 2007, 06:29 PM
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Default Re: need a little tech tree/starbase help

Noone ever said stock was set up reasonably.

I think it is extremely unreasonable to think that you can just power a gigantic wave motion gun from excess engine energy. It has to pull a lot more energy than that, thus increasing fuel/supply consumption when used. You could assume it does draw energy from the main reactor powering the engines, but it still is going to draw relatively more than anything like a dvd player in a modern car does.

How would bullets and missiles be useful to stock a wave motion gun?

If you look at a DUC, it uses both. The ordnance is the actual physical bullets, and the supply usage is the energy it takes to accelerate those bullets to near-light speeds. If you normalize its supply usage to that of the WMG, it uses about 18 supplies compared to 30 for the WMG. Maybe it shouldn't use quite so many supplies since all it is likely doing is powering up some electromagnets, but I can still see it taking some non-zero amount of supplies to fire.

Then look at missiles. They should probably only require ordnance, or at least very low supplies, because it doesn't take much energy to launch them compared to what you would need to generate a "high intensity fusion beam." Presumably, they should be able to use their own fuel to accelerate.
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Old January 31st, 2007, 05:37 PM

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Default Re: need a little tech tree/starbase help

what level of stellar manipulation?
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Old January 31st, 2007, 05:41 PM

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Default Re: need a little tech tree/starbase help

A DVD player takes just a liiitle bit less power than tossing a slug of depleted uranium out a railgun.
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Old January 31st, 2007, 03:05 PM

xierxior xierxior is offline
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Default Re: need a little tech tree/starbase help

Quote:
Captain Kwok said:
Did it have any supply storage?
oops..

alright, last question.
what do you need to open worm holes? I made a map and started my self out in a sealed off part of the universe so I'd only have to deal with one or two of them 14'ish AI's that want to kill me
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