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  #1  
Old January 31st, 2007, 03:34 AM
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Default Re: Neo Standard for SE V?

Escort/Corvette
Battle Cruiser
Different sized or shaped-
Carriers
Fighters
Freighters

While I would like a Heavy Destroyer, War Destroyer, or War Cruiser, that could be achived by scaling of similar models.
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Old January 31st, 2007, 04:18 AM
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Default Re: Neo Standard for SE V?

I am thinking along the lines of something simple:

Scout
Escort
Corvette
Frigate
Destroyer
Light Cruiser
Cruiser
Battle Cruiser
Battleship
Dreadnought
Juggernaut
Baseship

Outpost
Shipyard
Space Station
Base or battle Station
Starbase

Transport Small
Transport Medium
Transport Large

Troop Transport Light
Troop Transport Armored
Troop Transport Heavy Armored

Colony Ship
Colony Ship Large

Barge

Infantry
Heavy Infantry

Mechinized Armor Small
Mechinized Armor Medium
Mechinized Armor Large
Mechinized Armor Heavy

Fighter Small
Fighter Medium
Fighter Large
Fighter Heavy

Weapon Platform Basic
Weapon Platform Armored
Weapon Platform Heavy Armored
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  #3  
Old January 31st, 2007, 05:13 AM
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Default Re: Neo Standard for SE V?

That's exactly the kind of list I think might tend to scare ship set authors away from the neostandard.
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Old January 31st, 2007, 07:54 AM
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Default Re: Neo Standard for SE V?

Atrocities, some of those items like "Troop Transport Armored" are more reminiscent of a design type than a new hull.
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Old January 31st, 2007, 03:50 PM
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Default Re: Neo Standard for SE V?

See this is exactly the type of discussion needed to narrow the ship list. Do we need several classes of transport? And Fyron, why would it scare away ship set authors? I would think that they would look forward to having more designs than not. Sure it might be a bit more work, but most ship set authors would be up to that task. And there is nothing saying that they would have to make all of the ships.
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Old January 31st, 2007, 03:55 PM
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Default Re: Neo Standard for SE V?

Fyron's point is that these things are much harder to do than in SE4. And the return on investment is quite small, since you can just rescale the models ingame to get the extra sizes.


IMO, the thing we need to focus on for the core neostandard is the new types of object. The things that are completely not represented yet, like infantry and a second shape for common things with only one model so far.

The ++ part of it should include most/all the things listed here, but not the core...
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Old January 31st, 2007, 04:36 PM
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Default Re: Neo Standard for SE V?

Quote:
Suicide Junkie said:
Fyron's point is that these things are much harder to do than in SE4. And the return on investment is quite small, since you can just rescale the models in game to get the extra sizes.
Resizing is a modding issue, our realm of expertise. New models are a Shipset creation issue which is Atrocities realm of expertise. I understand it is harder but he has generated more shipsets in both SE4 and SE5 then either of us. So if he says it is worth the effort than I as a modder must differ to him and say go ahead. Either way you make the models and I will use them.

While I agree that distinct models are needed expansion on the limited hulls we have now would be useful. Also I strongly feel the desire to generate a complete set of Neo++ will be based more on a desire to meet expectations of the players. Isn't that why we are here having this discussion. To bring the players new eye candy?
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  #8  
Old January 31st, 2007, 06:02 PM
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Default Re: Neo Standard for SE V?

I would recommend the addition of at least the following to the stock requirements:

Scout - we need something that suggests a small ship sacrificing firepower for speed and/or range
Baseship - OK, it's already referred to in the data files, but no stock shipsets actually have any.
Worldship - for the doom stars, deeath stars, terror stars, battlemoons of our evil overlords
Resource Ship - for robo-miners and such (don't really need a resource base as the base hulls are general purpose - only the Battle Station has a military connotation)
Infantry - for non-mechanized troops

Additional ideas:
Space Monster - for monster races and perhaps monster tamers / magic races / robots gone amuck in various mods
Monster Troop - monsters for invading planets! (If your race is able to tame monsters or build maniacal death robots, it is reasonable to expect that it could use both its own people and the monsters/robots as troops, and should have different models for the monsters/robots than for the regular troops!
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Old January 31st, 2007, 04:13 PM
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Default Re: Neo Standard for SE V?

Atrocities said:
And there is nothing saying that they would have to make all of the ships.


That should be what the neostandard++ is for, extra hulls that don't necessarily add new, distinctive model types. To really make the neostandard a useful basis for mods, we want any author that makes a neostandard ship set to make everything in the neostandard. Picking and choosing a few models to do seems to defeat the purpose, to me. A narrower, more focused list eases the burden of implementation and is more likely to get full implementation than something which requires 20+ extra models to be made.
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