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  #11  
Old January 31st, 2007, 03:05 PM

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Default Re: need a little tech tree/starbase help

Quote:
Captain Kwok said:
Did it have any supply storage?
oops..

alright, last question.
what do you need to open worm holes? I made a map and started my self out in a sealed off part of the universe so I'd only have to deal with one or two of them 14'ish AI's that want to kill me
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  #12  
Old January 31st, 2007, 03:48 PM
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Default Re: need a little tech tree/starbase help

You need stellar manipulation tech to open warp points (they aren't necessarily worm holes).

President_Elect_Shang said:
I can't stand how they need both! Why oh why do I need supplies and ordinance to fire a weapon? What are the supplies for anyway?


The supplies are for energy. Not all weapons fire bullets/missiles, which is what ordnance is supposed to represent.
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  #13  
Old January 31st, 2007, 05:22 PM
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Default Re: need a little tech tree/starbase help

Quote:
Imperator Fyron said:
The supplies are for energy. Not all weapons fire bullets/missiles, which is what ordnance is supposed to represent.
Sorry that one just doesn't hold water. What are the supplies... solid fuel? Why can't the engines supply the energy? If we can build cars that supply all the power it needs plus extra for built in DVD players and such why can't we build a ship with that same ability. Finally what about the weapons that use both? What is the supply pull for in them? Gotta get the 'ol electro catapult up to power 'eh? NOT!
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  #14  
Old January 31st, 2007, 05:37 PM

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Default Re: need a little tech tree/starbase help

what level of stellar manipulation?
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  #15  
Old January 31st, 2007, 05:41 PM

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Default Re: need a little tech tree/starbase help

A DVD player takes just a liiitle bit less power than tossing a slug of depleted uranium out a railgun.
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  #16  
Old January 31st, 2007, 06:09 PM
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Default Re: need a little tech tree/starbase help

Supplies are just about every consumable on board other than ordnance.

The point being that you just have two types of consumable now instead of one. Use it in your mods wisely.
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  #17  
Old January 31st, 2007, 06:29 PM
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Default Re: need a little tech tree/starbase help

Noone ever said stock was set up reasonably.

I think it is extremely unreasonable to think that you can just power a gigantic wave motion gun from excess engine energy. It has to pull a lot more energy than that, thus increasing fuel/supply consumption when used. You could assume it does draw energy from the main reactor powering the engines, but it still is going to draw relatively more than anything like a dvd player in a modern car does.

How would bullets and missiles be useful to stock a wave motion gun?

If you look at a DUC, it uses both. The ordnance is the actual physical bullets, and the supply usage is the energy it takes to accelerate those bullets to near-light speeds. If you normalize its supply usage to that of the WMG, it uses about 18 supplies compared to 30 for the WMG. Maybe it shouldn't use quite so many supplies since all it is likely doing is powering up some electromagnets, but I can still see it taking some non-zero amount of supplies to fire.

Then look at missiles. They should probably only require ordnance, or at least very low supplies, because it doesn't take much energy to launch them compared to what you would need to generate a "high intensity fusion beam." Presumably, they should be able to use their own fuel to accelerate.
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  #18  
Old January 31st, 2007, 06:52 PM
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Default Re: need a little tech tree/starbase help

I cant' believe you guys are drawing a direct correlation from a DVD player - alternator to a ship board power weapon. It was an analogy. Honestly! The point is you can build something that can power non critical parts of a vehicle. You can make this piece small and light enough to fit into a vehicle and you can do all this with technology in the year 2007. Now you want to honestly argue that in the year 2400 some 393 years away you still can't make a source of energy to power a magnetic catapult or wave motion gun or whatever that is small enough to fit into a 250kT ship? Man I feel doubly insulted.
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  #19  
Old January 31st, 2007, 07:04 PM

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Default Re: need a little tech tree/starbase help

while your guys are arguing about how much power/supplies ships should be using remember that I'm still stuck in some backend system with no way of getting out someone mentioned I need steller manipulation to open a warp point but what level of steller manipulation?
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  #20  
Old January 31st, 2007, 07:52 PM
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Default Re: need a little tech tree/starbase help

You are absolutely right and I apologize. You need Stellar Manipulation level 30 to close them and level 35 to open them. Good luck I never play with that option and now I remember why.

Guys I'm dropping this debate it is pointless and insulting to think in 400 years no suitable power source has been created and the one that is used uses supplies to make energy at the exact moment the weapon is fired. That is like me shoveling coal into my laser leveler just to hang another picture for my wife!
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