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January 31st, 2007, 10:33 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: LA Ulm\'s silly starting position, help needed!
Some undead will get you underwater (not the fleshy ghoul / wight types, nor vampires)... but you should beware R'lyeh while doing so, because if you have mindless hordes led by a few Revenants or Mound Kings, all the mindblasters will focus on the leaders.
Mechanical Men and Living Statues also are amphib; same caution applies as they're mindless. You'd want to use your astral mages to forge some antimagic items, and ditto earth if you've got a non-spellcaster like a Mound King leading troops (Lead Shield + Antimagic talisman ain't bad; Cons 6 gets you Starshine Skullcap for another +2 MR).
You don't have a pretender with heavy Astral, do you? Astral 5 gets you Imprint Souls, IIRC, which works underwater -- although the priests it summons will also be insane. Of course, you could also cast it on the main continent.
Atlantis is not only sailing but amphibious in Late Era with a lot of their troops. No mindblasters, 'tho, and at least their dominion won't drive your commanders insane, nor will they have Vastnesses.
I see quite a few forests... might be a chance of an Enchantress site.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 31st, 2007, 10:42 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: LA Ulm\'s silly starting position, help needed!
Wow, what an awesome starting position! Its like getting the defense bonus of a water-nation, without the hassle of being a water-nation. You should immediately kill off any land neighbors so you can begin enjoying having all that uncontested space to yourself.
As for how to get to the mainland: the suggestions given above are fine. You shouldnt have too much trouble establishing a beahhead with one or all of them.
My concern is how you will transport your regular armies from your production base (the island) to the front (the mainland). The first thought that comes to mind is: isnt there an item which gives a commander sailing? Not the flying ship, a different item, which confers the regular Sailing ability. If not, I would suggest you research Gateway and then have a heavy astral mage move key troops to the mainland via that spell every couple of turns.
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January 31st, 2007, 10:47 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: LA Ulm\'s silly starting position, help needed!
Gatewaying them across will cost tons of astral gems, a few pocket ships sounds like a fine idea tho.
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January 31st, 2007, 11:05 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: LA Ulm\'s silly starting position, help needed!
Yeah the ships were the primary way to move. But really Gateway isnt that bad if you put some command boosting items on your mage. Give him the whip of command (is that what its called?) and the crown of command and let him go at it. Transfer like 150 men at a time or something.
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February 1st, 2007, 04:46 AM
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Corporal
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Join Date: Sep 2005
Posts: 87
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Re: LA Ulm\'s silly starting position, help needed!
Does anyone know where I can download that map?I want to try and end up on the island myself!
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February 1st, 2007, 05:03 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: LA Ulm\'s silly starting position, help needed!
Quote:
Steelfang said:
Does anyone know where I can download that map?I want to try and end up on the island myself!
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Here ya go. 260 land provinces and 40 sea.
http://67.66.187.69/eventide/eventide.zip
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