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February 1st, 2007, 09:56 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Wings 3d x-file exporter acting funny
ZIP the x file then attach it. Be sure to include any textures too.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 2nd, 2007, 01:34 AM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: Wings 3d x-file exporter acting funny
Ok, try this...
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February 2nd, 2007, 02:37 AM
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Corporal
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Join Date: Mar 2006
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Re: Wings 3d x-file exporter acting funny
It has 248 vertices and no faces at all. If you haven't changed your software (upgraded?) and it was working before, double check your settings because it is not exporting all the information.
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February 2nd, 2007, 06:39 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Wings 3d x-file exporter acting funny
What version of wings are you using? Can I see the .wings file so I can try reproducing the error? It seems strange that your model would have vertices but no faces, and I'm sure you could tell if you opened it up in wings - it would be invisible there, too!
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The Ed draws near! What dost thou deaux?
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February 3rd, 2007, 02:36 AM
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Sergeant
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Join Date: May 2002
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Re: Wings 3d x-file exporter acting funny
I'm using the only version of Wings that will even recognize the exporter, 0.98.36
The model looks fine in wings3d... In fact, when I export it to 3ds to paint it in deep paint, it's fine too. The only thing that doesn't work is exporting it in x format. I haven't modified any of the exporter settings. Do I need to?
I've attached the wings file.
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February 4th, 2007, 11:19 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Wings 3d x-file exporter acting funny
Just a thought... have you tried fiddling with the scale factor (and maybe the model radius) in your shipset data files? I think you have to set the scale factor pretty big or small (either something like 400 or 0.0025) for it to scale properly - Wings models are scaled to small numbers like 3 or 5 units while SE5 models are expected to be hundreds of units across, if I recall correctly... If I had a working .X viewer I'd take a look at it but the current version of the DirectX SDK only works with Windows Vista or something so I'll have to revert to an old version in order to view the model 
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The Ed draws near! What dost thou deaux?
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February 5th, 2007, 12:03 AM
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Corporal
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Join Date: Mar 2006
Posts: 117
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Re: Wings 3d x-file exporter acting funny
I pulled the x file up in Deep Explorer and it says that there are no faces.
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February 5th, 2007, 05:02 AM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: Wings 3d x-file exporter acting funny
I could try messing with the scale, but when I looked at it in the shipset viewer I zoomed in all the way and there was still nothing there.
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