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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old February 2nd, 2007, 12:49 AM
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Tyrant Tyrant is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I've nothing to do with this game, but decided to chime in on the interesting VP discusion.

Anyone tried the cumulative VP option? That sounds promising to me.

One issue that comes up for me sometimes on the regular VP thing is that i hate it when someone who is far away from me wins the game by taking VPs. It's a very unsatisfying game exeperience to suddenly lose a game without being beaten. Sounds like that is what happened here.

One thing i did in DomII that seemed to work was regular VP victory with crap tons of VPs such that one had to control a big chunk of territory to win. It worked well, but i only did it in 3 and 4 player games, and now in Dom3 VP provences have an extra dominion spreading effect that might complicate things.
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  #2  
Old February 2nd, 2007, 06:21 PM
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Default Re: Concepts of Creation: Conceptual Balance (sign

Congrats, Ironhawk. You've become quite the condender: you've won both of the large-scale games that I've played (you did win Artifacts, right?)

I'm up for a new one, if you'll let a hopeless scrub try again. I'm all for VP victory. Know what's important in the game, for it is just a game!
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Old February 2nd, 2007, 08:54 PM

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Default Re: Concepts of Creation: Conceptual Balance (sign

Thanks Morkilus

Technically, no, I did not win Artifacts since the game just kind of went into limbo after Arch quit. But given the direction the game was headed I do think it is safe to say that I would have eventually won.
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Old February 3rd, 2007, 01:41 AM

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Default Re: Concepts of Creation: Conceptual Balance (sign

I would love cumulative vps if the threshold was a total percent. I know that sounds strange, but as an example:

Soneone could win if they got to 40% total cumulative vps.

I am kind of leery of total vps as a flat number winning, unless it was a big number. Maybe 40% of total vps after 100 turns. That might be worth a try.
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Old February 3rd, 2007, 04:58 AM
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Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
Tyrant said:
I've nothing to do with this game, but decided to chime in on the interesting VP discusion.

Anyone tried the cumulative VP option? That sounds promising to me.
We had cumulative VPs in the Dawnstrike game, which Caelum played by Jurri won. Not a fan myself, the problem with someone far away winning with little you can do about it is still there.

Something to consider is also that VPs favor nations with Air or Astral magic. Magical travel is already extremely powerful, and made more so by the use VPs. Without it striking at VPs half the world away is much more difficult.
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Old February 3rd, 2007, 05:45 AM

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Default Re: Concepts of Creation: Conceptual Balance (sign

Valid points about air and astral having an advantage over vp province games Tera,

But I think that may not be true in CUMULATIVE vp games. The raiding will not work. And if you can go across the world to take and HOLD vp provinces from the nations in that area for a considerable amount of time..... well then that is a win that makes sense.
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Old February 3rd, 2007, 06:03 AM
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Default Re: Concepts of Creation: Conceptual Balance (sign

I don't think there's that big a difference. Timing the attack close to when the VPs as calculated is possible, and if there is castle there you'll have to siege it either way.

If VPs provinces are not fortified it really is no surprise when they are taken by a "surprise" attack.
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Old February 3rd, 2007, 06:48 PM

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Default Re: Concepts of Creation: Conceptual Balance (sign

All we would need ot do is increase the number of VPs, and their wouldn't be a raid problem. If there was double the maount of VPs in the game (but still a 40% victory conditoin( Iron Hawk woudn't have been able to pull it off.

I am up for a new game, that uses the balance mod, preferably late age. Sheap are you up for hosting another one?
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Old February 3rd, 2007, 07:30 PM

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Default Re: Balance Mod comments

I have the following comments about the balance mod. Through most of the game , as Man, I was fighting double bless Vanheim. For the most part I felt like it was fairly balanced, but it is possible Vanheim might have been two nerfed. Rasing the cost of the gods that are good for blessing, rasing the cost of the Vans, and reducing the cost of some troops for other nations, may have been too much.

As it was, since Vans troops are so expensive it took serveral turns before Vanheim was able to create enough troops to expand. By then I was already in the process of building my second castle , and way out incomed him. I was able to build enough forces to counter his Vans, and it was hard for Vanheim to both fight my troops and route out my bards. It was just one game though, and hard to tell how balanced it was. We both made mistakes which mad the war a lot longer then it should have been, and Vanheim may have been unlucky enough to have strong independents surrounding it.

But the war with Vanheim was a lot of fun. Things were deffinatly a lot more balanced then they were before.
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Old February 4th, 2007, 06:20 AM

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Default Re: Balance Mod comments

Darrel has a good point on the number of VP provinces. That, more than increasing the required percentage, is something I would go for.

I can host another game if desired. But, I probably won't play in it (regardless of victory conditions )
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