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  #11  
Old February 2nd, 2007, 06:03 PM
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Endoperez Endoperez is offline
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Default Re: Small suggestions for the next patch

Quote:
thejeff said:
A little trickier than it sounds.

Consider: Assume I have 400 gold on hand and 400 income.
I queue up 500 gold worth of troops in 2 provinces.
Which get bought this turn?
All of them. When you queue units, your "gold on hand" goes down. You can't queue up 500 gold worth of troops if this would but your "gold on hand" to -100 gp.
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  #12  
Old February 2nd, 2007, 06:07 PM

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Default Re: Small suggestions for the next patch

The suggestion was to allow you to queue units past that. That would be paid for on later turns.

I was pointing out conceptual difficulties with the idea.
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  #13  
Old February 2nd, 2007, 06:12 PM
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Default Re: Small suggestions for the next patch

Quote:
thejeff said:
The suggestion was to allow you to queue units past that. That would be paid for on later turns.

I was pointing out conceptual difficulties with the idea.
Indeed you were. Sorry for that, I skimmed the thread rather quickly and didn't notice the post you replied at.
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  #14  
Old February 2nd, 2007, 11:25 PM

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Default Re: Small suggestions for the next patch

Quote:
thejeff said:
A little trickier than it sounds.

Consider: Assume I have 400 gold on hand and 400 income.
I queue up 500 gold worth of troops in 2 provinces.
Which get bought this turn?
If you base it on which was selected first, which would seem reasonable, what about next turn? I still don't have the cash for all of them. Who gets bought?

I like the repeat idea better, but it runs into the same money allocation problem.
You get the ones in the lower-numbered province. No big deal.
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  #15  
Old February 3rd, 2007, 10:01 AM

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Default Re: Small suggestions for the next patch

1 : Or it could just be an equal proprtion in every dominion, like, if you only has 300 gold, but it should be recruited 500 gold, then in every province, it should buy the 3/5th of the set troops (rounded down, I think)

2 : Sorry, didn't noticed, that it is already in the game

3 : After I summoned the behemot, I noticed that in battle my litch, who summoned it, didn't cast any spell, so I figured that the spell description, when it says that a mage must use all of his energy to control it, must mean that he then can't cast any spell. I didn't know it made his own mage

4 : I usually don't keep a printed manual next to me when I play, I mean, if it is sorted in the manual, then why it isn't sorted out in the game too?
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  #16  
Old February 3rd, 2007, 03:02 PM
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Default Re: Small suggestions for the next patch

Quote:
kr said:
4 : I usually don't keep a printed manual next to me when I play, I mean, if it is sorted in the manual, then why it isn't sorted out in the game too?
maybe you missed the post were I pointed out this is already in the game, too.
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  #17  
Old February 3rd, 2007, 04:49 PM
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Default Re: Small suggestions for the next patch

I'd just like to add that, if we ever do see a "dismiss" button, I think Sacreds should be exempt. 2 reasons for this: 1, it's thematic, these guys aren't in it for the money, and they aren't going to stop believing, or being sacred, so long as they're alive. 2, it's a nice balance against the advantage of Sacreds costing half the upkeep. Yes, they cost less in the long run, but the long run can be very long indeed.

that's my 2 cents.
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  #18  
Old February 3rd, 2007, 06:10 PM

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Default Re: Small suggestions for the next patch

Quote:
Nick_K said:
I'd like mercenary renewals to be automated.
You know what would be great with mercenaries: a nation event on the month that you'd have to renew a merc. ("Mercenary X wants to know if you're going to renew his contract" (Go To Province)) Would that be hard to do?
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  #19  
Old February 3rd, 2007, 09:24 PM

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Default Re: Small suggestions for the next patch

Quote:
HoneyBadger said:
I think Sacreds should be exempt.
But disbanding random event Flaggelants would be the other major use of this feature (besides random events militia)
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  #20  
Old February 5th, 2007, 04:03 AM

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Default Re: Small suggestions for the next patch

Maybe, but not for most people. Because flagelants are sacred, their unkeep cost is miniscule. Not only that, but for many gods that have a halfway decent blessing, they are fairly decent troops. I'm not sure its unthematic to be unable to send sacred warriors home again, but I don't see any real problem with exempting them from the 'dismissable' troops.
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