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  #1  
Old February 3rd, 2007, 06:53 PM

markgame markgame is offline
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Default Re: HUGE issue with the campaign generator

Oops, wrong thread
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  #2  
Old February 4th, 2007, 04:32 PM
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Default Re: HUGE issue with the campaign generator

Same problem here.

Chain of events - installed 3.0, tried to play generated campaign.

Computer:

Athlon 3800+
1 GB RAM
WinXP Home -- SP2
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Creative SB PCI 128 Ensoniq (ES 1371) Sound Card
Asus A8N SLI Deluxe MB
DX 9.0c
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Old February 4th, 2007, 04:47 PM
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Default Re: HUGE issue with the campaign generator

OK Thanks. The more info we get the better. I've now seen reports from people who did have this problem that have had it suddenly clear up on them and work perfectly so that just added an extra layer of weird to this whole thing. Andy and I still have not had any cases on our machines where we cannot delete formations from the core......ever.

If anyone else suddenly finds they can start deleting core units after not being able to please let me know and try to remember if there was anything at all that you might have changed in your game settings or your computer between now and then.

Don
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Old February 4th, 2007, 05:52 PM

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Default Re: HUGE issue with the campaign generator

Just seen this post and I`d investigate as well (haven`t used the generate campaign option for a while)

Start the game, went straight to generate campaign then...I to have the same problem. I have the CD version
patched to 3.0.

Computer specs

Athlon 2800+
1 GB RAM
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  #5  
Old February 4th, 2007, 06:04 PM
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Default Re: HUGE issue with the campaign generator

DRG - forgot to add: I have the D/L version.



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Old February 4th, 2007, 06:10 PM

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Default Re: HUGE issue with the campaign generator

Some more info.

Just rebooted and tried to generate a campaign again, still same error.

However, trying the "thunder in the Sinai" (campaign 2 I think) I was able to add and delete formations no problem. I got the normal "confirmation" message.
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  #7  
Old February 4th, 2007, 06:12 PM
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Default Re: HUGE issue with the campaign generator

Just tried a two pre-existing campaigns (Silver Lions, Balkans 2008), changing the FIXED cores into OPEN cores. Gave myself some points to purchase with, then purchased. Was able to delete units (Y/N verification popped up) during this. Attempted Generated Campaign again, still unable to delete units.



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Old February 5th, 2007, 08:04 AM

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Default Re: HUGE issue with the campaign generator

For example in the 5th marines 1967 campaign core is set as open and I can purchase units normally and delete them too with the Y/N verification. However if I start a fixed core campaign it gives the: "cannot delete existing core formation." So somehow the game treats generated campaigns as fixed core campaigns, when I´m starting to purchase the core units. Also I now defragged my hard disk and patched the game again from the 2.0 patch onwards. Now in versions 2.0 and 2.5 I can delete units, but when I patch it to 3.0 I can´t anymore.

I did not install the whole game again as I was unable to find it in my home and was unsuccesful trying to download it in my school, since it is over 100mb.
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