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February 3rd, 2007, 06:53 PM
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Corporal
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Join Date: Nov 2000
Posts: 62
Thanks: 1
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Re: HUGE issue with the campaign generator
Oops, wrong thread 
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February 4th, 2007, 04:32 PM
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Private
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Join Date: Nov 2005
Location: Erie, PA
Posts: 19
Thanks: 0
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Re: HUGE issue with the campaign generator
Same problem here.
Chain of events - installed 3.0, tried to play generated campaign.
Computer:
Athlon 3800+
1 GB RAM
WinXP Home -- SP2
NVidia GeForce 6600 Ultra PCI-E
Creative SB PCI 128 Ensoniq (ES 1371) Sound Card
Asus A8N SLI Deluxe MB
DX 9.0c
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February 4th, 2007, 04:47 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,664
Thanks: 4,095
Thanked 5,862 Times in 2,893 Posts
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Re: HUGE issue with the campaign generator
OK Thanks. The more info we get the better. I've now seen reports from people who did have this problem that have had it suddenly clear up on them and work perfectly so that just added an extra layer of weird to this whole thing. Andy and I still have not had any cases on our machines where we cannot delete formations from the core......ever.
If anyone else suddenly finds they can start deleting core units after not being able to please let me know and try to remember if there was anything at all that you might have changed in your game settings or your computer between now and then.
Don
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February 4th, 2007, 05:52 PM
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Corporal
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Join Date: Jun 2005
Posts: 84
Thanks: 0
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Re: HUGE issue with the campaign generator
Just seen this post and I`d investigate as well (haven`t used the generate campaign option for a while)
Start the game, went straight to generate campaign then...I to have the same problem. I have the CD version
patched to 3.0.
Computer specs
Athlon 2800+
1 GB RAM
WinXP professional-- SP2
NVidia GeForce 6200 AGP
Nvidia on board sound
DX 9.0c
Asus A7N8X-x motherboard
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February 4th, 2007, 06:04 PM
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Private
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Join Date: Nov 2005
Location: Erie, PA
Posts: 19
Thanks: 0
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Re: HUGE issue with the campaign generator
DRG - forgot to add: I have the D/L version.
Goblin
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February 4th, 2007, 06:10 PM
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Corporal
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Join Date: Jun 2005
Posts: 84
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Re: HUGE issue with the campaign generator
Some more info.
Just rebooted and tried to generate a campaign again, still same error.
However, trying the "thunder in the Sinai" (campaign 2 I think) I was able to add and delete formations no problem. I got the normal "confirmation" message.
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February 4th, 2007, 06:12 PM
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Private
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Join Date: Nov 2005
Location: Erie, PA
Posts: 19
Thanks: 0
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Re: HUGE issue with the campaign generator
Just tried a two pre-existing campaigns (Silver Lions, Balkans 2008), changing the FIXED cores into OPEN cores. Gave myself some points to purchase with, then purchased. Was able to delete units (Y/N verification popped up) during this. Attempted Generated Campaign again, still unable to delete units.
Goblin
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February 5th, 2007, 08:04 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: HUGE issue with the campaign generator
For example in the 5th marines 1967 campaign core is set as open and I can purchase units normally and delete them too with the Y/N verification. However if I start a fixed core campaign it gives the: "cannot delete existing core formation." So somehow the game treats generated campaigns as fixed core campaigns, when I´m starting to purchase the core units. Also I now defragged my hard disk and patched the game again from the 2.0 patch onwards. Now in versions 2.0 and 2.5 I can delete units, but when I patch it to 3.0 I can´t anymore.
I did not install the whole game again as I was unable to find it in my home and was unsuccesful trying to download it in my school, since it is over 100mb.
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