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Old February 5th, 2007, 03:27 PM
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Ed Kolis Ed Kolis is offline
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Default Re: Wings 3d x-file exporter acting funny

OK, sorry for giving you the runaround - I've just been really busy with schoolwork lately, and I've just been suggesting things you can try because I haven't had time to look at the .x file very much. I guess the exporter is just screwing up somehow, and I can see where the faces are defined as groups of vertices (it's the section where you have a bunch of numbers in groups of 3 all in order)... I wonder if the faces are being exported inside-out for some reason? I know this exporter used to work, with Wings version 0.98.35... I wonder if something in Wings changed in version 0.98.36 that broke it? You should be able to download old versions of Wings from the sourceforge site; maybe try exporting it from 0.98.35? (You will have to copy the wpc_x.beam file over from 0.98.36 though, since it wasn't included in that version - it should be in the wings/plugins/import_export folder...)
Again, sorry this isn't working for you...

edit: Aha, I think I found it... your model does not have any material assigned to it! Try assigning one of your images that you have in the .wings file as a texture (or just convert vertex colors to materials), and then export... Looking at the wings forums I found one of my old posts in which I explained that objects without a material assigned won't export properly, and I seem to have forgotten about it! (Well, I am at school and I don't have wings installed here so maybe your model DOES have a material and I just couldn't tell because it was all gray like the default vertex color, but if it doesn't, give it a shot! )
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Old February 5th, 2007, 11:35 PM
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Default Re: Wings 3d x-file exporter acting funny

All right... I opened up your xfile in the October 2006 DirectX mesh-viewer, and it looks perfectly fine... I wonder why SE5 won't recognize it? :?
Did you recently patch SE5? Perhaps it was the patch that killed it - maybe something in the game changed about how it reads xfiles...:?
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Old February 6th, 2007, 02:14 AM

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Default Re: Wings 3d x-file exporter acting funny

That's really odd, then. 'Cause I can't get it to load right in DE and I've never had any problems with it before.
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Old February 7th, 2007, 04:34 AM

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Default Re: Wings 3d x-file exporter acting funny

Hmm... I figured Wings 3d would automatically assign the default material to the model after creating the texture in the UV mapper. When I load it in Deep Paint, it seems to have a material attached, but maybe DP's just assigning it a default material when it loads.

I have the Steam version of SE5, so it updates automatically.

I will have to try deliberately assigning a material to it and see if that makes a difference. Don't have time now but I will post again when I do.
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Old February 16th, 2007, 04:07 AM

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Default Re: Wings 3d x-file exporter acting funny

Been sidetracked a lot lately, but hopefully I'll get some time to deal with this soon. Starscape needs to get made, heh...
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