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February 6th, 2007, 06:53 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Small suggestions for the next patch
I think a dismiss option isn't a good idea. It would change far too many things affecting balance (importance of afflictions, starving, diseases, aging, summons not asking for money, ability to reorganize your empire when you have a new war to deal with).
If something is to be changed to reduce the "lack of dismiss button feeling" I think it's events (ie : no event giving troops without a leader, far less militia events, more events giving average/good troops or troops not asking for money instead).
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February 6th, 2007, 08:44 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Small suggestions for the next patch
and a shortcut for "forge montly" like the ctrl+M will also be great and very useful.
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February 19th, 2007, 10:56 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Small suggestions for the next patch
1. A summon hero spell
2. I would like a choice of at least 2 heroic abilities when one of my commanders goes into the hall of fame. A heroic ability should never be a bad thing, but obesity with extra encumbrance is bad for a pure caster. Or limit obesity to pure melee.
3. An in game help menu where you can type in "shield" "death weapon" etc. and get detailed information of the topic.
4. Let over points when making your pretender: There should be some items that cost 5 points each. So when you are left with 25 points you can spend them somewhere. Maybe 5 points increases chance your heroes appear by 1 percent, or increase number of short bows in your castle defense, or increase the number of people in your starting province by 500. Something.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 20th, 2007, 04:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Small suggestions for the next patch
1) This would be nice.
2) Bullcrap. They get what heroics they get and that's that. If it's not directly useful in optimally boosting the hero, too bad. He's a hero, but he might be most famous for something not actually related to his main occupation (e.g. mages with heroic strength). Otherwise I'd want 3rd Eye for all of my mages and either Heroic Agility or Awe for all of my other heroes.
3) No. The manual is there for a reason and we don't actually need things that encourage piracy, which is what a Civilopedia type help system would do.
4) This is something that has been discussed and it would be nice to have some small bonus from the leftover points.
Edi
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February 20th, 2007, 12:11 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Small suggestions for the next patch
The in game help would be nice, but i was not thinking of piracy issues. just making play more convenient.
DOM III is one of the best strat games ever. MOO II was right there also. But, the one thing I think could add a lot more to the game is having heroes that can be customized a bit. Yes, you can give a bane lord a fiery sword, a shield that gives him a flame shield, boots quickness, trinkets for luck and regeneration, and he will cut stuff down with impunity.
But, it would add some rpg element if heroes could be built up in a heroes of might and magic sense. With certain exp comes choices for new heroic abilities. Also maybe even a smaller type boost for regular troops that perform heroically. I know they get experience boost, but it would be cool to give them a bronze, silver, and gold star also for kills etc.
The game is awesome as is. And it may be too hard to implement changes of this magnitude.
But at a min., I think adding more heroes to each race, and
making them worthwhile to get, would add more flavor. And I do not think heroes should show up old. Unless they tell battle stories that boost morale or something.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 20th, 2007, 12:18 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Small suggestions for the next patch
I agree that in game help is important. It can be dramatically more convenient than a printed manual, especially for newcomers to the series who want to just jump in and play.
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February 20th, 2007, 12:38 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
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Re: Small suggestions for the next patch
in-game help pop ut with left click on something. Is somewhat intuitive because previous games of other companies had the same system of help.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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February 20th, 2007, 01:40 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Small suggestions for the next patch
Quote:
Edi said:
2) Bullcrap. They get what heroics they get and that's that. If it's not directly useful in optimally boosting the hero, too bad. He's a hero, but he might be most famous for something not actually related to his main occupation (e.g. mages with heroic strength). Otherwise I'd want 3rd Eye for all of my mages and either Heroic Agility or Awe for all of my other heroes.
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Gotta disagree with that one. While it would indeed be too good to be able to choose heroics, the current system sucks, because certain heroic abilities (most notable obesity) can actually screw the hero involved. My mage would never have become a famous wizard if he were always so fat he can't cast many spells. No player should ever be thinking, "Oh no, please don't let this mage become heroic..."
If nothing else, Unequaled Obesity should be kept off mages; other heroics can be no worse than useless, unless I'm forgetting some other esoteric one.
While it's hard to automatically determine whether a commander is a fighter or a mage, I would really like to see UO forbidden from any commander with any non-Priest magic paths. Or, frankly, removed from the game, since it's at least as likely to be bad as good.
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February 20th, 2007, 02:15 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Small suggestions for the next patch
Quote:
Ewierl said:
If nothing else, Unequaled Obesity should be kept off mages; other heroics can be no worse than useless, unless I'm forgetting some other esoteric one.
While it's hard to automatically determine whether a commander is a fighter or a mage, I would really like to see UO forbidden from any commander with any non-Priest magic paths.
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There is Heroic Stupidity, I think it reduces magic.
I disagree about limiting unequelled Obesity. It's never worse than +3 enc, and more hp might save a mage from spells or arrows.
Quote:
Or, frankly, removed from the game, since it's at least as likely to be bad as good.
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But it's so neat to get it on an undead thug, like a black serveant...
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February 20th, 2007, 02:18 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Small suggestions for the next patch
Heroic abilities don't necasarily have to help you. its just like a random event. usually it is nice, but there is often a price for fame and success. I cand efinitly see an experianced mage becomeing indulgent and becoming obese and having it affect him adversly. I think the randomnness is nice.
also,
I think in battle replays you should be able to click on the messages in the top left to be able to find the commander that cast the spell and the spell description.
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