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February 6th, 2007, 12:37 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Lanka: unit stats, comments and tips
Yeah, I've tested out the Rhakshasis myself, and they just seem too expensive to risk in an assassin's role, at least in an MP game. Are there any ways to increase the chance of a seduction? Items that increase penetration perhaps?
If not, sounds like they're only worth buying for a chance at D3 or N3 (at 350 a pop though, that's an expensive bet).
Well, we'll see if anyone comes up with another idea for them.
Until then, I'll toss out a few Lanka tips for others to try:
1. Find a crap province next to the capitol (swamp or something is good), and start re-animating ghouls. Even a lowly indie priest can do it! About 2/3 of your ghouls should be big monkey-ghouls (how cool is that!) who are about double the power of regular ghouls. Not bad for a province that might otherwise go to waste. The unit description (I forgot their name unfortunately) says the odds for killer ghoul-monkeys declines markedly the further away from the capitol, but I haven't tested out by how much.
2. 15 death gems and a little research can easily get you into the water! 3 gems and Ench 2 get you a Mound King commander, I think, and 12 gems and Conj 2 get you 20 Ganas. They are poor amphibians still, but their ethereal ability should keep them in the fight long enough to rout armies consisting only of your average Joe-merman or triton. If you want a little more insurance, you can fill out your force with some re-animated soulless or longdead (or use 12 more gems for another batch of ganas to be extra sure).
On another note, in an SP game once, I GoRed some of those 4-armed Davanas, with very nice results, as they tended to get some random levels of air/death/priest magic to go with their giant size and multiple limbs...
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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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February 21st, 2007, 12:09 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Lanka: unit stats, comments and tips
Hmm, no action here recently, so I'll ask another question:
What should be done with Lanka's national hero? I forget the name, but the 4-armed fallen angle thingy with blood-3.
Seems like 4 deadly weapons in 4 flailing hands might be nice, but the low HP (only 28?) seems to rule out any real SCing. You'd get more 4-armed fun out of GoRing those size-6 national blood summons. All I seem to do is use it as a blood hunter. A fairly good one, to be sure, but seems kind of a waste.
Does Lanka have another hero? This is the only one I've ever seen.
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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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February 21st, 2007, 01:16 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Lanka: unit stats, comments and tips
cat charm increases chance of seduction on women, bear charm on men, I think.
I dunno about GoRing blood summons, but the mandaha is hands down the best non-unique SC chassis in EA.
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February 21st, 2007, 02:06 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
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Re: Lanka: unit stats, comments and tips
Demons are immune to disease. I've put fever fetishes on them and they don't lose hp.
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February 21st, 2007, 10:45 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
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Re: Lanka: unit stats, comments and tips
Quote:
Wish_For_Blood_Slaves said:
cat charm increases chance of seduction on women, bear charm on men, I think.
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I don't, it certainly didn't in Dom2.
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February 22nd, 2007, 12:38 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: Lanka: unit stats, comments and tips
well the whole gender thing was a non-issue in dom 2, as there were no male seducers (I don't know if dom 3 has them or not, but it makes the distinction that you can't seduce the same gender - were as in dom 2 it was said women simply could not be seduced...)
I know cat charm was supposed to make women prettier, (thus increasing the succubus' chance of seduction.) where as the bear charm could give her a beard. (the only other seducer being the demon lord who had some other command besides seduce)
maybe I am just misinterpreting flavor text, but i didn't just make that up, I read it somewhere. (for dom 2)
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