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February 6th, 2007, 02:43 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Any suggestions for speeding up turn processin
It's only a 3ghz P4 HT, so not much to brag about.
Perhaps it would be possible to make SE one of the games that could take advantage of dual CPUs, but I guess that's a long shot given we only got one programmer.
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February 6th, 2007, 03:04 PM
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Corporal
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Join Date: Mar 2005
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Re: Any suggestions for speeding up turn processin
Quote:
It's only a 3ghz P4 HT, so not much to brag about.
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Hmm, thats what I've got too. I have 1gb of RAM if that makes a difference. Graphics card shouldnt matter at all for this type of calculation since it isnt actually displaying the battles (I've got an ATI9600 if for some arcane reason it DOES matter).
This is what makes me think I have a different setting or something than others. I cant imagine anyone actually playing this game with the wait times I'm seeing.
Have you adjusted anything with combat in your Settings?
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February 6th, 2007, 03:35 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Any suggestions for speeding up turn processin
It's basically the original Settings.txt file that follows with the Balance Mod.
I've made two changes. I've disabled combat replays, although that particular change hasn't made much of a difference, and just for fun I turned the "Main System Display Icon Move Speed Points Per Second Very High" setting up to 50000, but that didn't( unsurprisingly ) have any effect either.
I'm sort of wondering if modders could make a difference by making all ships move twice as fast( in combat only) and fire at double the rate: but this would only help if AI combat is limited to 8x time rate like human combats, which I'm unsure of.
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February 6th, 2007, 05:18 PM
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Private
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Join Date: Apr 2002
Location: chicago
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Re: Any suggestions for speeding up turn processin
Quote:
Raapys said:
It's only a 3ghz P4 HT, so not much to brag about.
Perhaps it would be possible to make SE one of the games that could take advantage of dual CPUs, but I guess that's a long shot given we only got one programmer.
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actually, not its not  its a 3ghz athlon 3800+ venice running at 3ghz on water without thermal thorttling which IS something to brag about.
see link http://img.photobucket.com/albums/v2...g?t=1170793296
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February 6th, 2007, 05:36 PM
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Corporal
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Join Date: Dec 2000
Location: England
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Re: Any suggestions for speeding up turn processin
I like big epic games with 15 empires.The game is unplayable with these torrid turn times unless you have tiny games.I hope more work is done to speed the game.
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February 6th, 2007, 09:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Any suggestions for speeding up turn processin
Well, combat does take a while. 2 minutes on my PC.
I suspect that the processing time is mostly independent of the number of ships involved.
Which seems to imply that it processes at a fixed timerate.
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February 6th, 2007, 09:35 PM
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First Lieutenant
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Re: Any suggestions for speeding up turn processin
I did some tests with a stopwatch, and it does indeed look as if AI combats are limited to 8x speed just like the player's combats.
A combat that took 8 seconds for the AI to finish took 9'ish seconds at 8x when I loaded the previous turn and played that AI empire myself.
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February 7th, 2007, 04:16 AM
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Private
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Join Date: Apr 2002
Location: chicago
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Re: Any suggestions for speeding up turn processin
I sent arron and email reguarding this issue. from my perspective, it doesn't appear the game is ultilising all of my cpu's cycles considering I still get 80/100+ fps during "processing turn" if se:v was using all of the avalable cpu cycles then my fps would take a serious hit.
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February 7th, 2007, 04:55 AM
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Sergeant
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Re: Any suggestions for speeding up turn processin
Playing on a small, with only about 10 empires and it takes me a little while too. This is def something I would love to see get fixed. 2-3 minutes for a turn to get processed is way to much. I can live with it, but it will definitly drive me away from the game after too long.
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