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  #1  
Old February 6th, 2007, 03:30 PM
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Default Re: Mod: Mytheology Pretenders (update v1.3)

I added two new pretenders, using some hacks I found and the new mod summoning capabilities in the latest Dominions patch. The latest version adds:

Pantokrator (all nations)
Desire (Man, Middle Age)

I apologize to the devs if the Pantokrator is non-canon, but it was begging to be done by SOMEBODY.
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  #2  
Old February 9th, 2007, 02:00 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Added one more pretender: the Grim Reaper (Ermor, Early Age).
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  #3  
Old February 9th, 2007, 02:10 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

I thought it might help to show some of the sprite graphics I developed for this mod. The Grim Reaper and the Pantokrator (the glowing dude) are all original. Desire is based upon the Succubus monster template, and the Teratos Rex upon some dinosaur model photo I found on the internet, and adapted accordingly.




Also, some strategy thoughts I developed during playtesting:
Desire: Bump up your "dominion" setting at onset. Set up Desire in a high-dominion safe province, assigned to summoning Suitor allies. Equip your various armies with as many Priestesses of Cytherea as she attracts, since that will be infrequent even with a high dominion. Keep your Priestesses assigned to a well-guarded commander, behind the lines. Have a spare commander or two always ready to retrieve your priestesses if they rout. After every battle, make sure you check your "army setup" in case the Priestesses (or your Goddess) have charmed any enemy troops.

Grim Reaper: Use Grim as a SC against independent provinces. Try to keep him in your dominion, especially against other players; while he is deadly as a SC against regular armies, he can be killed by strong priests, magic users, or magic armies (he is "undead", after all). Against other nations' armies, have him assassinate a few commanders before attacking, preferably while backed up with other (regular) armies. Use his high mobility as a "roamer/troubleshooter" to keep dominion high at your frontiers, and fight off incursions at the edges of your domain.
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  #4  
Old February 9th, 2007, 04:13 PM

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Default Re: Mod: Mytheology Pretenders (update v1.4)

Grim Reaper should be in Late Age Ermor
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Old February 10th, 2007, 10:15 AM

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Default Re: Mod: Mytheology Pretenders (update v1.4)

Found a problem: Teratos Rex, the big trampling dino is only size 2...
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Old February 10th, 2007, 08:34 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Quote:
Found a problem: Teratos Rex, the big trampling dino is only size 2...
errr, he's got a BIG roar! heh, ok, I'll fix that.

Quote:
Grim Reaper should be in Late Age Ermor
I was thinking about that. I settled on "early" because (a), I'm playing EA Ermor in a MP game now, and kind of felt the nation "needed something" because it produces lots of death mages, but all its good troops were "living" so none of the really useful death-oriented ritual or battlefield spells can be used without shooting yourself in the foot. Second, I kind of like the idea of the EA Ermor story where they are "transitioning to a new faith", embracing a clear ideal of Death.

However, if most players think I've made the wrong call on the nation assignment of any of the Pretenders, just let me know. Some of the decisions were kind of arbitrary.
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Old February 11th, 2007, 08:45 AM

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Default Re: Mod: Mytheology Pretenders (update v1.4)

Oh all right then
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