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  #1  
Old February 7th, 2007, 02:40 AM
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Default Re: Fighter Strategies

Wow, you are asking for a lot there. The short answer... yes all of that can be done. The full answer you don't really want to try do you? Go to the default directory --> utilities --> script parser. There you will see all of the AI files and the script parser to compile everything when you are done and the scripts for each Stock empire. Now as to the actual files you will need to change within there? Well I couldn't possibly hope to get everyone of them but you will need to start with Script_AI_GlobelSettings.txt is a good place. You will need to get the one for Construction, Design Creation, and Orders_Ships at a minimum. I know there will be more but the others aren't coming to me right now. Oh yes you will need to define the strategy in the data directory in Strategies and Warp Transit Types texts. Ok that should get you started. See you in two days in the loony bin; assuming you make it past the tears and shock to start! I'm in room 13, stop by for a game of checkers some time.
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Old February 7th, 2007, 07:50 PM

Tnargversion2 Tnargversion2 is offline
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Default Re: Fighter Strategies

Wow PES, thanks for the information; however, you are right, that is pretty large order.

I guess for now I will be content with managing my own player strategies. Couple question though first to any one who might be able to answer.

In the Targeting Priority Order I am trying to distinguish what exactly - Total Targeted Damage < 200% of Structure - means.

Also if I were to add a bunch of new strategies in the Strategy Text File in the Data Folder, would that screw up the AI or would they stick with the Default Strategies. Wasn't sure if the AI picks strategies by name, or a specific numerical order, some sort of code or what not. I mostly wanted to do this for my self so that I do not need to create new strategies in the game every time I start a new game.
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Old February 7th, 2007, 08:06 PM
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Default Re: Fighter Strategies

In theory, that means if the enemy has 100 hitpoints left, and there are 400 damage points targetted at it (settings.txt says 50% hit estimate)
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Old February 7th, 2007, 08:19 PM
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Default Re: Fighter Strategies

When you look at the design screen for ships you will notice on the second page of the information screen (see attached pic) that it gives you the total Hull Structure. So that line is saying target all weapons until you have enough to possibly inflict more than 200% damage to the structure points of the target. Note that Hull Structure is not the same as Tonnage Used although the two could end up with the same values.

The AI would continue to use the default strategies but the only way you could use them would be to start a new game. To play it safe I would leave the default ones though. Not so much for the AI's benefit as for you as you work on fine tuning the ones you want; think templates.
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Old February 7th, 2007, 08:45 PM

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Default Re: Fighter Strategies

Uh, PES, I'm not sure of the interface that's showing but it isn't SE5.
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Old February 7th, 2007, 08:57 PM

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Default Re: Fighter Strategies

Unless he's done some heavy modding, anyway.
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Old February 7th, 2007, 10:07 PM
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Default Re: Fighter Strategies

I got the right one attached now.
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