|
|
|
 |
|

April 16th, 2007, 04:03 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Radiance – Random Nations, Middle Era (Signup)
kk i just got back and got my turn in, and wasn't even last. thanks for offering to hold it for me a little bit.
|

April 17th, 2007, 05:36 AM
|
 |
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Radiance – Random Nations, Middle Era (Signup)
It almost looks as the game is waiting on ermors turn (what is bad as ermor is defeated and wont turn) :/
|

April 17th, 2007, 08:54 AM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Radiance – Random Nations, Middle Era (Signup)
I think if he signs on he will get the "you are defeated message" and thats all.
|

April 17th, 2007, 01:31 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Radiance – Random Nations, Middle Era (Signup)
Quote:
Velusion said:
Quote:
Meglobob said:
Yea, I know, I read the thread but is it a bug or a WAD? Unless its been fixed, I consider it just part of the game mechanics. Also are there any rules against exploiting a bug?
I thought it was very, clever... 
Still, it won't save me, I reckon I have a few more turns at the most.
|
It specifically says in the rulebook that non-stealth troops cannot sneak with sneaking commanders. The GUI itself tells you that you are moving - not sneaking. Edi runs the official bug list and its on there. I'm not sure how you rationalize it not being a bug.
It's generally assumed to be at the minimum poor form at the worst cheating to exploit a bug.
With your bug exploit you stopped me from reinforcing or retreating with my main force with lead to the total collapse of my primary army.
Frankly - that's not cool or clever.
|
Well, the past 6 turns or so I have just been doing my 'duty' to the other players by fighting to the death. I cannot withstand your excellent master enslave strategy and your timing of your attack on Agartha was perfect. In order to balance out any damage I caused you by my use of the move/sneak bug I have set Agartha to AI, giving you a easy time conquering my remaining provinces.
Finally, thanks to Velusion for hosting, he runs a exemplary game.
Agartha/Meglobob over and out.
|

April 17th, 2007, 02:12 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Radiance – Random Nations, Middle Era (Signup)
Well it would have been nice had you given me a little notice, cause as it is you just broke our NAP.
|

April 17th, 2007, 03:56 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Radiance – Random Nations, Middle Era (Signup)
The research of the nation of Arco is very large and their honor is questionable. It is a pity that the nations of the world will allow them to win the Ascension War.
-The Lawgiver has Spoken
|

April 28th, 2007, 12:42 AM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Turn Time Extension
As we complete turn 60 I've had a couple people tell me it is taking them along time to do their turns and I can sympathize (and sometimes relate).
So when we reach turn 70 (10 turns from now) we are going to move to a 72 hour turn clock. Hopefully most people can still complete their turns within 48 hours, but I want to give those people that are running a large empire time to manage their affairs properly.
For those who think 72 hours slow, take solace in that I might be starting up a new game soon! 
|

April 28th, 2007, 07:39 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Turn Time Extension
I've gone to computer control. I think someone has been hacking my turn since key commands haven't been happening (I don't have a password on my turn, which was a noob mistake since this is my first MP game). Since I'm losing to the combined might of Arco and the rescued Machaka anyway, this kind of thing wasn't even necessary.
I've sent off my items to Abysia and Caelum. Good game everyone.
|

April 28th, 2007, 09:07 PM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Turn Time Extension
You just didn't notice that my earh attack made your Mother of the serpents use all her gems in that assasination and she wasn't able to cast those spells in the real battle.
Foul Vapors? it was against the elemental that she killed.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|

April 28th, 2007, 10:22 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Turn Time Extension
Actually, the issue that made me notice the hack was that several mages with their troops had been given orders to break siege at the same time and join that battle, and for some reason their orders had been changed. This isn't the first time in this particular game that I've given troops orders only to have different moves be made, things I wasn't even considering (and I'm not talking about battlefield scripting, which we all know is dynamic).
I'm not pointing any fingers or making any accusations, but I am bowing out.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|