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  #1  
Old February 7th, 2007, 09:26 PM
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Ygorl Ygorl is offline
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Default Re: Research Costs

If you want a super-slow magic game, try playing with very low gold and very low magic sites. You'll have a much harder time buying or summoning mages...
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Old February 9th, 2007, 11:22 AM

Actuarian Actuarian is offline
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Default Re: Research Costs

Ygorl, I always set the magic sites frequency very low, but I hadn't thought much about reducing the gold. I guess to balance things out between magic and armies I should probably reduce resources as well.

Thanks for the suggestion!

The more I think about it a generic Fibonacci series doesn't really seem a good match with the recruiting and research mechanics. Under normal game settings and assuming one does not purely concentrate or one or two paths of magic, the regular buildup of research points through recruiting combined with new fort building and finding mage recruiting provinces/sites make it often actually easier to research higher levels in a path than it was to research the earlier levels. If you added a geometric series component it would help. The cost for each level would be the Nth term in the Fibonacci series times (1+scaler)^(N-1).
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