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  #1  
Old February 9th, 2007, 10:15 AM

thebigsilly thebigsilly is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.03

Thank you Raapys. Where so I make these settings changes of "Space Combat Maximum Time" and "Space Combat Map Radius" that you advise?
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  #2  
Old February 9th, 2007, 10:26 AM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.03

Both those settings can be found in the Settings.txt file found in your Balance Mod's Data folder ( where you extract the archive ).
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Old February 9th, 2007, 12:28 PM
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Default Re: AI Combat speedup test for the Balance Mod 1.03

This sounds promising. I would guess that the PD would be affected most due to the combined intercept speeds of ships & PD with missiles & fighters.

It's a shame that the game would have to be speeded up this way, though. You'd think that AI combats would run as fast as possible; only having the slow down options for viewing combats and conducting tactical combat.
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Old February 9th, 2007, 03:04 PM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.03

Shouldn't be much of a difference with missiles and PD, since PD is also tuned up accordingly. The whole thing actually appears to work quite alright, and in the battles I've tested there's been the same outcome with the speed boost as I got with the original files.

But of course, it's obviously a very shobby way to acvhive something that should have been there from the start. I've no idea why Aaron didn't allow for battles faster than 8x: it's a huge waste of CPU to not be able to go faster.

However, seeing that the time rate system is already in place, it shouldn't be too much trouble for Aaron to activate a 16x and 32x mode? We can only hope, I guess.
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Old February 9th, 2007, 03:32 PM

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Default Re: AI Combat speedup test for the Balance Mod 1.0

aparently it's suposed to process as fast as the CPU can do the calculations...
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Old February 9th, 2007, 03:47 PM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

He said that? You're sure he wasn't just talking about movement on the system map?

Because if that is true, then these modifications shouldn't have made any difference at all, yet all the tests I've done show an easily reproduceable minimum improvement of 50% on combat times.
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Old February 9th, 2007, 04:21 PM

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Default Re: AI Combat speedup test for the Balance Mod 1.0

The combat is
accelerated, but not at the 8X speed you can watch it on. The combat is
accelerated as fast as your machine can allow without degrading the
performance of vehicles in combat.
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