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  #1  
Old February 9th, 2007, 11:57 AM

mivayan mivayan is offline
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Default Re: Long Solo Game Bail Out Problem

Quote:
Loren said:
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
The solution I'd like in dom3 is that when the game cant place any more units on the battlefield, it stops trying and the ones that dont fit are just ignored. If the battle is won they'll be in the province afterwards, otherwise they'll be in neigbouring provinces like normal routing units.
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Old February 9th, 2007, 02:22 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Long Solo Game Bail Out Problem

Yes I think it would have to be the grid. Too much of the battle results relies on positions, weapon length, area affects, etc.

The "overflow" (or probably just "left behind") thing might be ok.

Maybe, as long as something has to be done anyway, Johan might work in terrain info. The provinces have terrain settings such as mountain, woods, plains. And also settings for large and small which is only used to figure population I think. Maybe the game could figure out that a small woods province wont support the size of army battles that a large plains province would. That would add another layer of strategy to the game.

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