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Old February 9th, 2007, 04:36 PM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

That's how I thought it was, but then I tried timing the same AI battle several times( reloading and doing it again and again ), before finally logging into the AI empire and running the attack myself in 8x strategic mode. I stopwatched it about 10 times and found that the difference wasn't even noticeable when the AI was doing the battle vs me doing it in 8x strategic.

At any rate, this appears to help alot without actually changing the balance of the game any, so if these rudimentary tweaks can improve it that much then certainly Aaron should be able to make big improvements on the current system.

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Old February 9th, 2007, 07:41 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

The main issue would be the reduction in granularity of the combat. For stock weapons, which have quite slow reload times, not much of an issue.

The 330ms DUCs in GGmod would have issues with retargetting under the same scaling system.
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Old February 9th, 2007, 07:54 PM

Raapys Raapys is offline
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Default Re: AI Combat speedup test for the Balance Mod 1.0

Possibly. Not sure what the interval between rechecking for targets is. That would actually be interesting to find out. It would still be possible to use a lower multiplier, though.
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